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path: root / Year 2 / Computer Graphics with WebGL / Project / Project.html
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* [WGL/P] Wording changes
 Syndamia Verified
2023-08-28-6/+10919051f
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* [WGL/P] Minor formatting changes
 Syndamia Verified
2023-08-28-5/+1bffc1e1
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* [WGL/P] Made ambient light brighter
 Syndamia Verified
2023-08-28-1/+1c9422f9
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* [WGL/P] Improved wording
 Syndamia Verified
2023-08-28-1/+216df4d9
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* [WGL/P] Added a lot of comments and reworked formatting of certain code
 Syndamia Verified
2023-08-28-4/+1253c3528
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* [WGL/P] Changed message styling when there is no webgl context or javascript
 Syndamia Verified
2023-08-28-2/+78861a3e
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* [WGL/P] Styling and wording changes
 Syndamia Verified
2023-08-28-8/+173ec5d96
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* [WGL/P] Fixed "tearing" that can sometimes be seen when the camera is close ↵
 Syndamia Verified
2023-08-28-1/+1e21d7a6
| | | | to the event horizon
* [WGL/P] Added a setting for disabling ray marching
 Syndamia Verified
2023-08-28-0/+2ce3ddd0
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* [WGL/P] Minor styling changes
 Syndamia Verified
2023-08-28-13/+13baade69
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* [WGL/P] Implemented an fps counter
 Syndamia Verified
2023-08-28-0/+124fe99a0
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* [WGL/P] Time now actually is in tents of a second
 Syndamia Verified
2023-08-28-2/+29adcc3c
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* [WGL/P] Fixed perspective updating
 Syndamia Verified
2023-08-28-0/+10f4e5c5
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* [WGL/P] Minor style changes and fixed level loading
 Syndamia Verified
2023-08-28-5/+9ad27763
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* [WGL/P] Renamed debug mode to debuggning colors in menu for better understanding
 Syndamia Verified
2023-08-27-1/+143d4296
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* [WGL/P] Added coordinates in the top left corner
 Syndamia Verified
2023-08-27-0/+8d31ecfb
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* [WGL/P] Animation can now depend on time and changed first level so sun ↵
 Syndamia Verified
2023-08-27-1/+4034d930
| | | | moves back and forth
* [WGL/P] Added movement pausing
 Syndamia Verified
2023-08-27-2/+252ca40b
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* [WGL/P] Added a proper level management system, added more options to the menu
 Syndamia Verified
2023-08-27-19/+288608f2c
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* [WGL/P] Minor formatting and naming changes
 Syndamia Verified
2023-08-27-13/+546ee648
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* [WGL/P] Slight code reorganisation, moved buffer logic for black holes in ↵
 Syndamia Verified
2023-08-27-4/+387e9c9f
| | | | BlackHole and exported count limits as global variables
* [WGL/P] Implemented changing star location and moved the gl buffer setup in ↵
 Syndamia Verified
2023-08-27-4/+235fce31
| | | | there
* [WGL/P] Implemented a better but still wrong ray rotation
 Syndamia Verified
2023-08-26-2/+2d274224
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* [WGL/P] Implemented crude ray rotation around black holes
 Syndamia Verified
2023-08-26-3/+67526ea8
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* [WGL/P] Fully implemented ray tracing
 Syndamia Verified
2023-08-26-14/+07994fe1
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* [WGL/P] Properly implemented ray tracing, though there are issues
 Syndamia Verified
2023-08-26-2/+23f5fa572
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* [WGL/P] Added most proper shader code, now have two roadblocks
 Syndamia Verified
2023-08-25-13/+20866b260
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* [WGL/P] Implemented very roughly simple ray marching, without support for ↵
 Syndamia Verified
2023-08-25-2/+96dd51a3
| | | | anything
* [WGL/P] Added basic UI when you aren't moving around
 Syndamia Verified
2023-08-24-1/+491088918
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* [WGL/P] Removed body margin
 Syndamia Verified
2023-08-24-0/+1b9ee09f
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* [WGL/P] Added a very simple skybox
 Syndamia Verified
2023-08-24-2/+383de353
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* [WGL/P] Removed old black hole logic, started rework on movement, proper ↵
 Syndamia Verified
2023-08-24-72/+12517cd73
| | | | forward, backward, up, down movement and horizontal mouse movement
* [WGL/P] Added semi-working keyboard navigation and toyed around with shaders
 Syndamia Verified
2023-02-09-7/+77a35a987
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* [WGL/P] Added initial setup
 Syndamia Verified
2023-02-09-0/+8974f7343