diff options
[WGL/P] Slight code reorganisation, moved buffer logic for black holes in BlackHole and exported count limits as global variables
1 files changed, 3 insertions, 4 deletions
| -rw-r--r-- | Year 2/Computer Graphics with WebGL/Project/Project.html | 7 |
diff --git a/Year 2/Computer Graphics with WebGL/Project/Project.html b/Year 2/Computer Graphics with WebGL/Project/Project.html index 41f4943..4c88553 100644 --- a/Year 2/Computer Graphics with WebGL/Project/Project.html +++ b/Year 2/Computer Graphics with WebGL/Project/Project.html @@ -112,10 +112,9 @@ h2 { // new Star([0,0,0], 100)
// new Star([1000, 0, -30], 20);
- blackHole = new BlackHole([1000,0,900], 30);
- for (var i = 0; i < blackHolesBuf.length; i++) {
- gl.uniform4fv(gl.getUniformLocation(glprog, "uBH[" + i + "]"), blackHolesBuf[i]);
- }
+ blackHoles = [
+ new BlackHole([1000,0,900], 30)
+ ];
resizeglcanvas();
}
|
