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Commit919051f1a0e03b0f28c7f8966ea3d02d088271e2 (patch)
Author
 Syndamia <kamen@syndamia.com>
2023-08-28 15:27:00 +0300
Committer
 Syndamia <kamen@syndamia.com>
2023-08-28 15:27:00 +0300
Filesc503d78b855e72376cabe9c1f745f3aaa84389ae /Year 2/Computer Graphics with WebGL/Project/Project.html
uni-projects-919051f1a0e03b0f28c7f8966ea3d02d088271e2.tar
uni-projects-919051f1a0e03b0f28c7f8966ea3d02d088271e2.tar.gz
uni-projects-919051f1a0e03b0f28c7f8966ea3d02d088271e2.zip
Parentbffc1e1419bf06be04d7650b0a04376b54419fa0 (diff)
[WGL/P] Wording changes
1 files changed, 10 insertions, 6 deletions
-rw-r--r--Year 2/Computer Graphics with WebGL/Project/Project.html16
diff --git a/Year 2/Computer Graphics with WebGL/Project/Project.html b/Year 2/Computer Graphics with WebGL/Project/Project.html
index 8007183..9cf022c 100644
--- a/Year 2/Computer Graphics with WebGL/Project/Project.html
+++ b/Year 2/Computer Graphics with WebGL/Project/Project.html
@@ -182,13 +182,13 @@ body > div, #noscript {
<noscript><div id="noscript">Your browser doesn't support JavaScript or it has been disabled!</div></noscript>
<div id="menu">
- <div id="paused">Click here to start moving</div>
+ <div id="paused">Click here to move around</div>
<div id="settings">
<h2>About</h2>
<p>
Simulation of the light-bending effects of black holes.<br>
WASD to move around, space and shift for up and down, mouse cursor to look around.<br>
- Escape will remove your controls and bring you back here.
+ Escape will toggle between this overlay and your ability to move around (also done with the button on the top left).
</p>
<h2>Level</h2>
<div>
@@ -200,15 +200,19 @@ body > div, #noscript {
</div>
<h2>Settings</h2>
<div>
+ Disable ray marching: <input type="checkbox" id="disable-ray-marching"><br>
+ <p class="indent">
+ Ray marching is the method I use to trace light when it enters a black hole.
+ This option is here, so you can see how the objects look with the black hole removed.
+ </p>
Show (ray marching) debugging colors: <input type="checkbox" id="debug-mode"><br>
<p class="indent">
- Works only with enabled ray marching.
- Green for rays that couldn't escape.
- Red for rays that didn't hit anything (or hit the skybox).
+ Works only with enabled ray marching.
+ Green for rays that couldn't escape.
+ Red for rays that didn't hit anything (or hit the skybox).
</p><br>
Show coordinates: <input type="checkbox" id="coordinates-cb"><br>
Show fps: <input type="checkbox" id="fps-cb"><br>
- Disable ray marching: <input type="checkbox" id="disable-ray-marching"><br>
Only horizontal mouse movement: <input type="checkbox" id="only-horizontal"><br>
Only vertical mouse movement: <input type="checkbox" id="only-vertical">
</div>