diff options
[WGL/P] Time now actually is in tents of a second
1 files changed, 2 insertions, 2 deletions
| -rw-r--r-- | Year 2/Computer Graphics with WebGL/Project/Project.html | 4 |
diff --git a/Year 2/Computer Graphics with WebGL/Project/Project.html b/Year 2/Computer Graphics with WebGL/Project/Project.html index 7b41cbe..7b62624 100644 --- a/Year 2/Computer Graphics with WebGL/Project/Project.html +++ b/Year 2/Computer Graphics with WebGL/Project/Project.html @@ -136,8 +136,8 @@ h2 { function drawFrame()
{
if (startT == -1) { startT = Date.now(); t = 0; }
- var candidat = Math.floor(Date.now() - startT) / 10; // tenths of a second
- if (pauseAnimations) startT += (candidat - t)*10;
+ var candidat = Math.floor(Date.now() - startT) / 100; // tenths of a second
+ if (pauseAnimations) startT += (candidat - t)*100;
else t = candidat;
gl.clear(gl.COLOR_BUFFER_BIT+gl.DEPTH_BUFFER_BIT);
|
