diff options
[WGL/P] Implemented a better but still wrong ray rotation
1 files changed, 2 insertions, 2 deletions
| -rw-r--r-- | Year 2/Computer Graphics with WebGL/Project/Project.html | 4 |
diff --git a/Year 2/Computer Graphics with WebGL/Project/Project.html b/Year 2/Computer Graphics with WebGL/Project/Project.html index 29d26f1..ab7e618 100644 --- a/Year 2/Computer Graphics with WebGL/Project/Project.html +++ b/Year 2/Computer Graphics with WebGL/Project/Project.html @@ -104,9 +104,9 @@ h2 { skybox = new Skybox(10000, [0,0,0], undefined);
stars = [
- new Star([1000,0,1000], 50),
+ new Star([1100,0,1000], 50),
// new Star([1000,0,900], 30),
- new Star([950,0,1100], 40),
+ // new Star([950,0,1100], 40),
];
// new Star([1000,0,-1000], 50)
// new Star([0,0,0], 100)
|
