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Commitd274224365fb781c93122f1f586d5221e281ae93 (patch)
Author
 Syndamia <kamen@syndamia.com>
2023-08-26 20:51:37 +0300
Committer
 Syndamia <kamen@syndamia.com>
2023-08-26 20:51:37 +0300
Files8aae85659271732b5d4f0cf9c67642648731d65d /Year 2/Computer Graphics with WebGL/Project/Project.html
uni-projects-d274224365fb781c93122f1f586d5221e281ae93.tar
uni-projects-d274224365fb781c93122f1f586d5221e281ae93.tar.gz
uni-projects-d274224365fb781c93122f1f586d5221e281ae93.zip
Parent7526ea8de723888211101278198dc7a454024b84 (diff)
[WGL/P] Implemented a better but still wrong ray rotation
1 files changed, 2 insertions, 2 deletions
-rw-r--r--Year 2/Computer Graphics with WebGL/Project/Project.html4
diff --git a/Year 2/Computer Graphics with WebGL/Project/Project.html b/Year 2/Computer Graphics with WebGL/Project/Project.html
index 29d26f1..ab7e618 100644
--- a/Year 2/Computer Graphics with WebGL/Project/Project.html
+++ b/Year 2/Computer Graphics with WebGL/Project/Project.html
@@ -104,9 +104,9 @@ h2 {
skybox = new Skybox(10000, [0,0,0], undefined);
stars = [
- new Star([1000,0,1000], 50),
+ new Star([1100,0,1000], 50),
// new Star([1000,0,900], 30),
- new Star([950,0,1100], 40),
+ // new Star([950,0,1100], 40),
];
// new Star([1000,0,-1000], 50)
// new Star([0,0,0], 100)