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* Mobs now pick up broken items by them, fixed bug where non player mobs don't ↵
 Syndamia
2019-05-15-7/+21d1d0a12
| | | | treat placed walk over items on top of damaging biomes as safe
* Fixed item breaking, added possibility of a mob to walk over a certain item, ↵
 Syndamia
2019-05-14-46/+72ae174d1
| | | | fixed inventory scroll issue (#29)
* Certain items can now be placed and destroyed (not really, the system must ↵
 Syndamia
2019-05-01-57/+1365b6c70a
| | | | be fixed), for now mobs can't walk over the placeable items, placed items and future ambient items are and will be stored in an overlay map (that is printed on top of the normal map)
* Merged weapons with items (all items are, from now on, considered a weapon), ↵
 Syndamia
2019-04-28-123/+142fabfbff
| | | | very enchanced mob inventory printing, you can select items from said inventory (by default using Q and E, can be changed in settings), biome escape movement is randomized, updated .exe build of the game (in the BitSpace folder)
* Added class Item, mobs have an item inventory and it can be printed, more ↵
 Syndamia
2019-04-26-42/+142f2efbc8
| | | | flexible map generation (can generate with one biome and up)
* Made code a bit more self explanatory and optimized comments
 Syndamia
2019-04-25-117/+1119e67b45
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* Stats of mob(s) that the player is fighting, mobs now get out of damaging ↵
 Syndamia
2019-04-25-42/+1119f625b5
| | | | biomes, made weapon printing and damaging code structure much better
* Added comments that exaplin a bit more the code
 Syndamia
2019-04-23-18/+22cac27eb
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* Combined key bindings into a dictionary (they are now more modular), key ↵
 Syndamia
2019-04-18-16/+112d613387
| | | | bindings are now customizable in settings tab
* Added armour system, made damage from weapons system better, added different ↵
 Syndamia
2019-04-17-49/+702d703ea
| | | | chances of biome generation
* Added a start menu, with settings, fixed weapon printing, weapons now do ↵
 Syndamia
2019-04-16-60/+268f6f6943
| | | | damage, fixed and made better biome-health system, made game tick system better
* Added class Weapons (custom weapon damage, name, char, ...), made combat ↵
 Syndamia
2019-04-16-92/+2187f2aed6
| | | | system work with any mob, added weapons list to class mob, optimized screen printing, made class constructors for all classes, taking damage is a bit slower, mob walking is a bit slower (and less likely)
* Updates: map size menu, map line supports up to two biomes, alive property ↵
 Syndamia
2019-04-12-34/+149c31ad55
| | | | of mob, game over screen, player dealing damage (arrows), added a .exe file
* Added the developement so far on the open world (RPG?) game Bitspace. ↵
 Syndamia
2019-04-11-0/+39682d2572
Features: map generation, biomes, mobs, health system.