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* Added the TranslateStrings vb.net project HEAD master
 Syndamia
2021-03-26-0/+14433f2fc89
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* Create README.md
 Kamen Mladenov Unverified
2020-08-04-0/+34354f6f
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* Update README.md
 Kamen Unverified
2020-05-08-1/+158c1f9a
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* Started Snake project (Snake written in different languages). This is snake ↵
 Syndamia
2020-01-27-0/+341c010724
| | | | in C# Console Application, without any background knowledge about how it is coded
* Updated the presentation
 Syndamia
2019-12-05-10/+43f2cacd5
| | | | Music files were added (by Mariyan) and changed feature, when you use fifty fifty life line, the answers that are eliminated turn invisible, rather than becoming disabled.
* Merge branch 'master' of https://github.com/Syndamia/Shower
 Syndamia
2019-11-29-2/+30bf2a21
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| * Update README.md
 Kamen Unverified
2019-11-29-2/+3e782159
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* | Update Стани Богат - Африка.pptm
 Syndamia
2019-11-29-0/+09b57a08
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* Added "Who wants to be a millionare?" - Africa PowerPoint project
 Syndamia
2019-11-29-0/+63114b7424
| | | | Added the presentation, some README files to explain a bit and added the code (extracted it from the presentation)
* Added Pinger app .exe to the downloads folder
 Syndamia
2019-11-16-0/+0354e6d3
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* Fixed issue of Pinger where the proces would continuous running after ↵
 Syndamia
2019-11-16-2/+4d008a57
| | | | closing of the window
* Added a indication of when a ping is occuring in Pinger program
 Syndamia
2019-11-16-31/+459e0c390
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* Fixed Pinger naming
 Syndamia
2019-11-16-23/+5278cc8af
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* Merge branch 'master' of https://github.com/Syndamia/Shower
 Syndamia
2019-11-16-62/+5394bac916
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| * Started work on a lot of issues
 Syndamia
2019-09-28-28/+106530b4b4
| | | | | | | | Added classes Item and AmbientItem. Started work on fighting mechanic.
| * Update Program.cs
 Syndamia
2019-09-19-1/+25f05f6c
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| * Fixed screen printing and tweaked some things
 Syndamia
2019-09-19-10/+160d81223
| | | | | | | | Rather than writing and then clearing the screen, now cursor psition is moved to the beginning and writes over old screen. Mobs now heal only after they have regained all their "Air". Made map sizes bigger. Creatures get affected by biomes more slowly.
| * Worked on issue #59
 Syndamia
2019-09-15-1/+897fc10ca
| | | | | | | | Left out only the settings menu (2nd checkbox)
| * Did issue #54, Inventory is fully implimented
 Syndamia
2019-09-14-20/+1223967e21
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| * Finished issues #51 and #57, laid foundations for issue #54 (Item.cs) and ↵
 Syndamia
2019-09-13-42/+194b58c577
| | | | | | | | did overall a lot of tiny code corrections
| * Did work on issues #48 (finished), #52 (finished) and #56 (whole)
 Syndamia
2019-09-12-20/+706f243ec
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* | Did a small project called Pinger. The app pings a certain address and says ↵
 Syndamia
2019-11-16-0/+671680e83d
|/ | | | the value.
* Added a downloads folder, where all finished projects (.exe files) will be ↵
 Syndamia
2019-09-11-0/+0ea771ca
| | | | stored
* Started work on issue #52 and started work on getting every element ↵
 Syndamia
2019-09-10-13/+89264e97a
| | | | fromCreatures.cs
* Began the Bitspace 2.0 project. Mainly worked on issues #48 and #49, the ↵
 Syndamia
2019-09-09-0/+503d1b9410
| | | | overall structure of the program and trying to catch up to Bitspace, learning from my mistakes
* Added Wave.cs tests (and fixed a Wave.cs problem)
 Syndamia
2019-09-08-3/+250b48496
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* Finished implementation and cleanup of Monitor.cs, implimented Wave.cs and ↵
 Syndamia
2019-09-04-56/+146b299302
| | | | added a project for testing
* Merge branch 'master' of https://github.com/Syndamia/Shower
 Syndamia
2019-09-01-0/+519737697f
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| * Added the very first coding project I have ever done (following tutorials by ↵
 Syndamia
2019-08-05-0/+51939cbe6f
| | | | | | | | Barnacules Nerdgasm). It is based on the video game SOMA
* | Began the oscilloscope project
 Syndamia
2019-09-01-0/+306bd62d4d
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* Mobs now pick up broken items by them, fixed bug where non player mobs don't ↵
 Syndamia
2019-05-15-7/+21d1d0a12
| | | | treat placed walk over items on top of damaging biomes as safe
* Fixed item breaking, added possibility of a mob to walk over a certain item, ↵
 Syndamia
2019-05-14-46/+72ae174d1
| | | | fixed inventory scroll issue (#29)
* Certain items can now be placed and destroyed (not really, the system must ↵
 Syndamia
2019-05-01-57/+1365b6c70a
| | | | be fixed), for now mobs can't walk over the placeable items, placed items and future ambient items are and will be stored in an overlay map (that is printed on top of the normal map)
* Merged weapons with items (all items are, from now on, considered a weapon), ↵
 Syndamia
2019-04-28-123/+142fabfbff
| | | | very enchanced mob inventory printing, you can select items from said inventory (by default using Q and E, can be changed in settings), biome escape movement is randomized, updated .exe build of the game (in the BitSpace folder)
* Added class Item, mobs have an item inventory and it can be printed, more ↵
 Syndamia
2019-04-26-42/+142f2efbc8
| | | | flexible map generation (can generate with one biome and up)
* Made code a bit more self explanatory and optimized comments
 Syndamia
2019-04-25-117/+1119e67b45
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* Stats of mob(s) that the player is fighting, mobs now get out of damaging ↵
 Syndamia
2019-04-25-42/+1119f625b5
| | | | biomes, made weapon printing and damaging code structure much better
* Added comments that exaplin a bit more the code
 Syndamia
2019-04-23-18/+22cac27eb
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* Combined key bindings into a dictionary (they are now more modular), key ↵
 Syndamia
2019-04-18-16/+112d613387
| | | | bindings are now customizable in settings tab
* Added armour system, made damage from weapons system better, added different ↵
 Syndamia
2019-04-17-49/+702d703ea
| | | | chances of biome generation
* Added a start menu, with settings, fixed weapon printing, weapons now do ↵
 Syndamia
2019-04-16-60/+268f6f6943
| | | | damage, fixed and made better biome-health system, made game tick system better
* Added the personal project Chopsticks with it's original logs
 Syndamia
2019-04-16-0/+4643c36dd55
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* Added class Weapons (custom weapon damage, name, char, ...), made combat ↵
 Syndamia
2019-04-16-92/+2187f2aed6
| | | | system work with any mob, added weapons list to class mob, optimized screen printing, made class constructors for all classes, taking damage is a bit slower, mob walking is a bit slower (and less likely)
* Updates: map size menu, map line supports up to two biomes, alive property ↵
 Syndamia
2019-04-12-34/+149c31ad55
| | | | of mob, game over screen, player dealing damage (arrows), added a .exe file
* Added the developement so far on the open world (RPG?) game Bitspace. ↵
 Syndamia
2019-04-11-0/+39682d2572
| | | | Features: map generation, biomes, mobs, health system.
* Initial commit
 Kamen Unverified
2019-04-11-0/+10043019e67