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* Mobs now pick up broken items by them, fixed bug where non player mobs don't ...
 Syndamia
2019-05-15-7/+21d1d0a12
* Fixed item breaking, added possibility of a mob to walk over a certain item, ...
 Syndamia
2019-05-14-46/+72ae174d1
* Certain items can now be placed and destroyed (not really, the system must be...
 Syndamia
2019-05-01-57/+1365b6c70a
* Merged weapons with items (all items are, from now on, considered a weapon), ...
 Syndamia
2019-04-28-123/+142fabfbff
* Added class Item, mobs have an item inventory and it can be printed, more fle...
 Syndamia
2019-04-26-42/+142f2efbc8
* Made code a bit more self explanatory and optimized comments
 Syndamia
2019-04-25-117/+1119e67b45
* Stats of mob(s) that the player is fighting, mobs now get out of damaging bio...
 Syndamia
2019-04-25-42/+1119f625b5
* Added comments that exaplin a bit more the code
 Syndamia
2019-04-23-18/+22cac27eb
* Combined key bindings into a dictionary (they are now more modular), key bind...
 Syndamia
2019-04-18-16/+112d613387
* Added armour system, made damage from weapons system better, added different ...
 Syndamia
2019-04-17-49/+702d703ea
* Added a start menu, with settings, fixed weapon printing, weapons now do dama...
 Syndamia
2019-04-16-60/+268f6f6943
* Added class Weapons (custom weapon damage, name, char, ...), made combat syst...
 Syndamia
2019-04-16-92/+2187f2aed6
* Updates: map size menu, map line supports up to two biomes, alive property of...
 Syndamia
2019-04-12-34/+149c31ad55
* Added the developement so far on the open world (RPG?) game Bitspace. Feature...
 Syndamia
2019-04-11-0/+39682d2572