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Commit75574c193a22373bf13d2afc0f65c4eece150697 (patch)
Author
 Syndamia <kamen.d.mladenov@protonmail.com>
2021-03-12 09:33:17 +0200
Committer
 Syndamia <kamen.d.mladenov@protonmail.com>
2021-03-12 09:33:17 +0200
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Parent8e85299a3f5b9289a7e9d7e67e3a2bc8d550c5cb (diff)
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--- a/src/projects/mundus/basic-concepts.md
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# Mundus - Basic Concepts
-[🔗](#Mundus%20-%20Basic%20Concepts)
+[![🔗](/img/link-tabler.svg)](#Mundus%20-%20Basic%20Concepts)
**Article Created: 21 May 2020** || **Last Edited: 25 November 2020**
@@ -10,7 +10,7 @@
Even though the game is quite unfinished, there are still a fair bit of mechanics I've developed.
## Tiles
-[🔗](#Tiles)
+[![🔗](/img/link-tabler.svg)](#Tiles)
The in game world (map) is composed of squares, called tiles. Everything is a type of tile. There are two main categories of tiles: items and mobs. Mobs (mobile object for short) are the creatures in the game, while items are everything else, from the tools, to the trees.
@@ -49,7 +49,7 @@ Items, however, are divided into:
- Swords: used for damaging (killing) mobs
## Layers and superlayers
-[🔗](#Layers%20and%20superlayers)
+[![🔗](/img/link-tabler.svg)](#Layers%20and%20superlayers)
The in game world (map) is composed of superlayers. Superlayers represent each elevation level in the world. Conceptually, there are in total 5 superlayers: Space, Sky, Land, Underground and ???, although only Sky, Land and Underground are implemented.
@@ -62,7 +62,7 @@ Each superlayer is composed of 3 layers: Structure, Mob and Ground. Each one of
- **Structures cannot be placed on top of holes** (empty spots in the ground layer), **except if they are "climable"**, in which case they will be placed in the structure layer on the superlayer below. Mobs also cannot reside on top of holes (they fall to the superlayer below)
## Inventory
-[🔗](#Inventory)
+[![🔗](/img/link-tabler.svg)](#Inventory)
Each mob can store certain amount of item tiles. That is done in it's inventory. The inventory is comprised of 4 parts:
@@ -73,12 +73,12 @@ Each mob can store certain amount of item tiles. That is done in it's inventory.
- Accessories and Gear: used only for storing gear tiles
## Crafting
-[🔗](#Crafting)
+[![🔗](/img/link-tabler.svg)](#Crafting)
Creating new item tiles is done through crafting. Each craftable item requires one to five different materials in different quantities. The item tiles must be inside the "items" part of your inventory.
## Event logs
-[🔗](#Event%20logs)
+[![🔗](/img/link-tabler.svg)](#Event%20logs)
Certain actions you do in the game are stored in memory as messages (logs). They are also used to give you information that you couldn't get otherwise, for example, there is a log when you can't climb up a superlayer because a mob is blocking the way, or when you damage/kill a structure or mob.