diff options
Updated header links in all files
27 files changed, 83 insertions, 83 deletions
diff --git a/src/blog.md b/src/blog.md index 2ba9c69..e92dc67 100644 --- a/src/blog.md +++ b/src/blog.md @@ -1,5 +1,5 @@ # Blog -[🔗](#Blog) +[](#Blog) --- --- diff --git a/src/contact.md b/src/contact.md index 6c28d81..1346433 100644 --- a/src/contact.md +++ b/src/contact.md @@ -1,18 +1,18 @@ # Contact -[🔗](#Contact) +[](#Contact) --- --- ## Email -[🔗](#Email) +[](#Email) Casual email: [syndamia@protonmail.com](mailto:syndamia@protonmail.com) Official (business) email: [kamen.d.mladenov@protonmail.com](mailto:kamen.d.mladenov@protonmail.com) ## Social media -[🔗](#Social%20media) +[](#Social%20media) [LinkedIn](https://bg.linkedin.com/in/kamen-mladenov-18563b1a3?trk=people-guest_people_search-card) diff --git a/src/courses.md b/src/courses.md index 30d96a6..e773a3d 100644 --- a/src/courses.md +++ b/src/courses.md @@ -1,5 +1,5 @@ # Courses -[🔗](#Courses) +[](#Courses) --- --- diff --git a/src/projects.md b/src/projects.md index 297f798..2c71492 100644 --- a/src/projects.md +++ b/src/projects.md @@ -1,5 +1,5 @@ # Projects -[🔗](#Projects) +[](#Projects) --- --- diff --git a/src/projects/mundus/basic-concepts.md b/src/projects/mundus/basic-concepts.md index 4db2003..0b7bf84 100644 --- a/src/projects/mundus/basic-concepts.md +++ b/src/projects/mundus/basic-concepts.md @@ -1,5 +1,5 @@ # Mundus - Basic Concepts -[🔗](#Mundus%20-%20Basic%20Concepts) +[](#Mundus%20-%20Basic%20Concepts) **Article Created: 21 May 2020** || **Last Edited: 25 November 2020** @@ -10,7 +10,7 @@ Even though the game is quite unfinished, there are still a fair bit of mechanics I've developed. ## Tiles -[🔗](#Tiles) +[](#Tiles) The in game world (map) is composed of squares, called tiles. Everything is a type of tile. There are two main categories of tiles: items and mobs. Mobs (mobile object for short) are the creatures in the game, while items are everything else, from the tools, to the trees. @@ -49,7 +49,7 @@ Items, however, are divided into: - Swords: used for damaging (killing) mobs ## Layers and superlayers -[🔗](#Layers%20and%20superlayers) +[](#Layers%20and%20superlayers) The in game world (map) is composed of superlayers. Superlayers represent each elevation level in the world. Conceptually, there are in total 5 superlayers: Space, Sky, Land, Underground and ???, although only Sky, Land and Underground are implemented. @@ -62,7 +62,7 @@ Each superlayer is composed of 3 layers: Structure, Mob and Ground. Each one of - **Structures cannot be placed on top of holes** (empty spots in the ground layer), **except if they are "climable"**, in which case they will be placed in the structure layer on the superlayer below. Mobs also cannot reside on top of holes (they fall to the superlayer below) ## Inventory -[🔗](#Inventory) +[](#Inventory) Each mob can store certain amount of item tiles. That is done in it's inventory. The inventory is comprised of 4 parts: @@ -73,12 +73,12 @@ Each mob can store certain amount of item tiles. That is done in it's inventory. - Accessories and Gear: used only for storing gear tiles ## Crafting -[🔗](#Crafting) +[](#Crafting) Creating new item tiles is done through crafting. Each craftable item requires one to five different materials in different quantities. The item tiles must be inside the "items" part of your inventory. ## Event logs -[🔗](#Event%20logs) +[](#Event%20logs) Certain actions you do in the game are stored in memory as messages (logs). They are also used to give you information that you couldn't get otherwise, for example, there is a log when you can't climb up a superlayer because a mob is blocking the way, or when you damage/kill a structure or mob. diff --git a/src/projects/mundus/history.md b/src/projects/mundus/history.md index 83aacd1..294408d 100644 --- a/src/projects/mundus/history.md +++ b/src/projects/mundus/history.md @@ -1,5 +1,5 @@ # Mundus - History -[🔗](#Mundus%20-%20History) +[](#Mundus%20-%20History) **Article Created: 20 May 2020** || **Last Edited: 25 November 2020** diff --git a/src/projects/mundus/introduction.md b/src/projects/mundus/introduction.md index 225b922..cc67694 100644 --- a/src/projects/mundus/introduction.md +++ b/src/projects/mundus/introduction.md @@ -1,5 +1,5 @@ # Mundus - Introduction -[🔗](#Mundus%20-%20Introduction) +[](#Mundus%20-%20Introduction) **Article Created: 20 May 2020** || **Last Edited: 25 November 2020** @@ -18,7 +18,7 @@ In the beginning, I had big plans for it, I wanted to continue development after **Links to the project**: [GitHub](https://github.com/Syndamia/Mundus) ## Contents -[🔗](#Contents) +[](#Contents) 1. [Introduction](./introduction.html) 2. [History](./history.html) @@ -26,7 +26,7 @@ In the beginning, I had big plans for it, I wanted to continue development after 4. [Basic Concepts](./basic-concepts.html) ## Screenshots -[🔗](#Screenshots) +[](#Screenshots) *Screenshots are made on Linux Mint Cinnamon with the Mint-Y theme* diff --git a/src/projects/mundus/user-interface.md b/src/projects/mundus/user-interface.md index cab2327..9dc786b 100644 --- a/src/projects/mundus/user-interface.md +++ b/src/projects/mundus/user-interface.md @@ -1,5 +1,5 @@ # Mundus - User Interface -[🔗](#Mundus%20-%20User%20Interface) +[](#Mundus%20-%20User%20Interface) **Article Created: 21 May 2020** || **Last Edited: 25 November 2020** @@ -14,7 +14,7 @@ A lot of the topics covered are explained in more detail in [Basic Concepts](./b **Note:** all screenshots are made in Linux Mint Cinnamon with Mint-Y theme. ## Main screen -[🔗](#Main%20screen) +[](#Main%20screen)  @@ -23,7 +23,7 @@ We start off with the main screen. Only the `Create a new game` button is implemented, although the `Settings` one does open a blank window. ## Create new game -[🔗](#Create%20new%20game) +[](#Create%20new%20game)  @@ -40,7 +40,7 @@ Creating a game gives you a couple of options: **Note:** all game window screenshots are made with the `Small Game Window`. ## Game Window -[🔗](#Game%20Window) +[](#Game%20Window)  @@ -57,7 +57,7 @@ Underneath that, there is your hotbar. It is a part of your inventory. After that, you have the `Event log` button and some of the most recent events. Clicking the button opens a window from which you can checkout everything that has happened. On the sides, you can find the `Map` and `Inv` toggle buttons and the `Pause` and `Music` menu buttons. The `Music` menu can only play and stop WAV files. ## Map menu -[🔗](#Map%20menu) +[](#Map%20menu)  @@ -66,14 +66,14 @@ The Map menu is an extension (to the left) of the normal game window. It cannot At the top, you can see the ground layer tiles. Below it you can find the name of the superlayer you're currently in and your coordinates. At the bottom there are the structure layer tiles and `There is a hole above player` field, where you can check whether you are able to ascent a superlayer. ## Inventory menu -[🔗](#Inventory%20menu) +[](#Inventory%20menu)  The Inventory menu is an extension (to the right) of the normal game window. From here you can store your items, organize them, craft and see information about a given item. ## Crafting window -[🔗](#Crafting%20window) +[](#Crafting%20window)  diff --git a/src/projects/syndamiadotcom/introduction.md b/src/projects/syndamiadotcom/introduction.md index 50746a6..a2cd0af 100644 --- a/src/projects/syndamiadotcom/introduction.md +++ b/src/projects/syndamiadotcom/introduction.md @@ -1,5 +1,5 @@ # syndamiadotcom - Introduction -[🔗](#syndamiadotcom%20-%20Introduction) +[](#syndamiadotcom%20-%20Introduction) **Article Created: 01 August 2020** || **Last Edited: 24 September 2020** @@ -12,7 +12,7 @@ One of my biggest networking and front-end projects is this very website. I star **Note**: Website versions differ mostly by **styling** and **system for managing content**. ## Contents -[🔗](#Contents) +[](#Contents) 1. [Introduction](./introduction.html) 2. [Version 1](./version1.html) diff --git a/src/projects/syndamiadotcom/version1.md b/src/projects/syndamiadotcom/version1.md index 12dd732..500af69 100644 --- a/src/projects/syndamiadotcom/version1.md +++ b/src/projects/syndamiadotcom/version1.md @@ -1,5 +1,5 @@ # syndamiadotcom - Version 1 -[🔗](#syndamiadotcom%20-%20Version%201) +[](#syndamiadotcom%20-%20Version%201) **Article Created: 01 August 2020** || **Last Edited: 24 September 2020** @@ -18,7 +18,7 @@ It uses a tabbed layout with dark-themed colors. At the time, I didn't use any f This was the **first serious website** I have ever done, so, at the time, I had only some extremely basic front-end skills and practically no knowledge for good web design. ## Layout and navigation -[🔗](#Layout%20and%20navigation) +[](#Layout%20and%20navigation) I based it on the text editor I was using at the time: [xed](https://github.com/linuxmint/xed) (Oblivion theme). @@ -49,7 +49,7 @@ and to the right there is the back button, with which you could get back to the *The back button becomes red when hovering over it* ## Style overview -[🔗](#Style%20overview) +[](#Style%20overview) The colors are also based on [xed](https://github.com/linuxmint/xed). @@ -76,14 +76,14 @@ Tables have **hidden borders** with centered text in them. At the time, the only  ## Content management -[🔗](#Content%20management) +[](#Content%20management) This version **didn't use any content management** of any shape or form. All pages were written in HTML **manually**. Later in it's lifespan the **header** and **footer** were made to be **generated through (bad) `JavaScript` code**. ## Why was it replaced? -[🔗](#Why%20was%20it%20replaced?) +[](#Why%20was%20it%20replaced?) This version was discontinued for three main reasons: diff --git a/src/projects/syndamiadotcom/version2.md b/src/projects/syndamiadotcom/version2.md index 08aca8f..353f3c5 100644 --- a/src/projects/syndamiadotcom/version2.md +++ b/src/projects/syndamiadotcom/version2.md @@ -1,5 +1,5 @@ # syndamiadotcom - Version 2 -[🔗](#syndamiadotcom%20-%20Version%202) +[](#syndamiadotcom%20-%20Version%202) **Article Created: 02 August 2020** || **Last Edited: 24 September 2020** @@ -16,7 +16,7 @@ My inspiration and guide was an excellent video from [Wolfgang](https://www.youtube.com/channel/UCsnGwSIHyoYN0kiINAGUKxg) on making a [fast and minimal blog](https://www.youtube.com/watch?v=N_ttw2Dihn8). ## Layout and navigation -[🔗](#Layout%20and%20navigation) +[](#Layout%20and%20navigation) This version uses a more **traditional layout** (although similar to the previous one). In the header there are **universal links** to the main pages (*Home*, *About*, *Projects*, etc.) @@ -45,7 +45,7 @@ Each *project/tutorial* page has some links, a bit below the title: *Example taken from [Filters](https://www.syndamia.com/tutorials/how-to-use-jira/filters.html) page in [How to use Jira](https://www.syndamia.com/tutorials/how-to-use-jira/introduction.html)* ## Style overview -[🔗](#Style%20navigation) +[](#Style%20navigation) The style resembles standard `Markdown` formatting like in `GitHub`. Text is black on white background with `Open Sans` font. @@ -62,7 +62,7 @@ Code blocks, inline code, blockquotes and tables are taken from [sindresorhus's  ## Content management -[🔗](#Content%20management) +[](#Content%20management) This version **doesn't** use a full-fledged **content management system**, but managing is a lot more automated. diff --git a/src/rework.md b/src/rework.md index 463263c..c4a4db8 100644 --- a/src/rework.md +++ b/src/rework.md @@ -1,5 +1,5 @@ # Rework -[🔗](#Rework) +[](#Rework) --- --- diff --git a/src/tutorials.md b/src/tutorials.md index e5c7b77..621f632 100644 --- a/src/tutorials.md +++ b/src/tutorials.md @@ -1,5 +1,5 @@ # Tutorials -[🔗](#Tutorials) +[](#Tutorials) --- --- diff --git a/src/tutorials/connect-to-mysql-in-csharp-ef/connecting.md b/src/tutorials/connect-to-mysql-in-csharp-ef/connecting.md index 6f05a76..61989f4 100644 --- a/src/tutorials/connect-to-mysql-in-csharp-ef/connecting.md +++ b/src/tutorials/connect-to-mysql-in-csharp-ef/connecting.md @@ -1,5 +1,5 @@ # Connect to MySql in C# and Entity Framework - Connecting -[🔗](#Connect%20to%20MySql%20in%20C#%20and%20Entity%20Framework%20-%20Connecting) +[](#Connect%20to%20MySql%20in%20C#%20and%20Entity%20Framework%20-%20Connecting) **Article Created: 21 May 2020** || **Last Edited: 25 November 2020** @@ -8,7 +8,7 @@ --- ## Connection string -[🔗](#Connection%20string) +[](#Connection%20string) You can find a truckload of ways to make your connection string from places like [this](https://www.connectionstrings.com/mysql/) but in this case, I've found out that most don't work. After a lot of trial and error, I've found that this one works the best: @@ -22,7 +22,7 @@ If you are using `MySQL Workbench` and you don't know your port and id, you can  In this example, the user id is _root_ and the port is _3306_. ## ASP.NET Startup -[🔗](#ASP.NET%20Startup) +[](#ASP.NET%20Startup) If you are making an `ASP.NET` application, you'll need to put the connection string in the `ConfigureServices` method of the `Startup.cs` file. @@ -44,7 +44,7 @@ public void ConfigureServices(IServiceCollection services) ``` ## DBContext child class -[🔗](#DBContext%20child%20class) +[](#DBContext%20child%20class) If you want to connect a `DBContext` child class to a `MySQL` database, one of the easiest ways to do it, is to override the `OnConfiguring` method. diff --git a/src/tutorials/connect-to-mysql-in-csharp-ef/introduction.md b/src/tutorials/connect-to-mysql-in-csharp-ef/introduction.md index b17c772..b6e3a6e 100644 --- a/src/tutorials/connect-to-mysql-in-csharp-ef/introduction.md +++ b/src/tutorials/connect-to-mysql-in-csharp-ef/introduction.md @@ -1,5 +1,5 @@ # Connect to MySql in C# and Entity Framework - Introduction -[🔗](#Connect%20to%20MySql%20in%20C#%20and%20Entity%20Framework%20-%20Introduction) +[](#Connect%20to%20MySql%20in%20C#%20and%20Entity%20Framework%20-%20Introduction) **Article Created: 21 May 2020** || **Last Edited: 25 November 2020** @@ -10,7 +10,7 @@ In my experience, connecting a `C#` application to a `MySQL` database with Entity Framework can be quite tricky. Here, I share what works for me. ## Contents -[🔗](#Contents) +[](#Contents) 1. [Introduction](./introduction.html) 2. [Preparation](./preparation.html) diff --git a/src/tutorials/connect-to-mysql-in-csharp-ef/preparation.md b/src/tutorials/connect-to-mysql-in-csharp-ef/preparation.md index 4383454..f7ab5ca 100644 --- a/src/tutorials/connect-to-mysql-in-csharp-ef/preparation.md +++ b/src/tutorials/connect-to-mysql-in-csharp-ef/preparation.md @@ -1,5 +1,5 @@ # Connect to MySql in C# and Entity Framework - Preparation -[🔗](#Connect%20to%20MySql%20in%20C#%20and%20Entity%20Framework%20-%20Preparation) +[](#Connect%20to%20MySql%20in%20C#%20and%20Entity%20Framework%20-%20Preparation) **Article Created: 21 May 2020** || **Last Edited: 25 November 2020** @@ -8,12 +8,12 @@ --- ## MySql -[🔗](#MySql) +[](#MySql) This tutorial doesn't cover it, but you'll need to have properly [installed and configured](https://dev.mysql.com/doc/mysql-installation-excerpt/5.7/en/) `MySQL`. ## NuGet packages -[🔗](#NuGet%20packages) +[](#NuGet%20packages) You'll need to install two NuGet packages: [Microsoft.EntityFrameworkCore](https://www.nuget.org/packages/Microsoft.EntityFrameworkCore) and [MySql.Data.EntityFrameworkCore](https://www.nuget.org/packages/MySql.Data.EntityFrameworkCore/). diff --git a/src/tutorials/how-to-use-jira/bug.md b/src/tutorials/how-to-use-jira/bug.md index a5d1711..342bdb9 100644 --- a/src/tutorials/how-to-use-jira/bug.md +++ b/src/tutorials/how-to-use-jira/bug.md @@ -1,5 +1,5 @@ # How to use Jira - Bug tracking template -[🔗](#How%20to%20use%20Jira%20-%20Bug%20tracking%20template) +[](#How%20to%20use%20Jira%20-%20Bug%20tracking%20template) **Article Created: 24 July 2020** || **Last Edited: 16 September 2020** diff --git a/src/tutorials/how-to-use-jira/cards.md b/src/tutorials/how-to-use-jira/cards.md index 6712a02..c84005e 100644 --- a/src/tutorials/how-to-use-jira/cards.md +++ b/src/tutorials/how-to-use-jira/cards.md @@ -1,5 +1,5 @@ # How to use Jira - Cards -[🔗](#How%20to%20use%20Jira%20-%20Cards) +[](#How%20to%20use%20Jira%20-%20Cards) **Article Created: 24 July 2020** || **Last Edited: 12 September 2020** @@ -12,7 +12,7 @@  ## Properties -[🔗](#Properties) +[](#Properties) Each card has the following properties: @@ -61,14 +61,14 @@ Each card has the following properties:  ## Creating -[🔗](#Creating) +[](#Creating) To create a card yourself, you need to **press the `Create` button on the top bar**.  ## Viewing -[🔗](#Viewing) +[](#Viewing) **All** cards (issues) can be viewed from a [project](./projects.html)'s side menu, under 'Issues'. @@ -77,7 +77,7 @@ To create a card yourself, you need to **press the `Create` button on the top ba Of course, they can also be viewed through **[filters](./filters.html)** and a **[project](./projects.html)'s board**. ## How to use -[🔗](#How%20to%20use) +[](#How%20to%20use) By default, opening a card presents, at the top, it's **key** (think of it as an ID), @@ -108,7 +108,7 @@ and **work logs** (a bit later we talk about them in more detail).  ### Right side -[🔗](#Right%20side) +[](#Right%20side) To the right side, you have all of the different **properties** (some fields without a value will be hidden). @@ -125,7 +125,7 @@ On the top right you can change **watch options** ([watching an issue](https://w The most notable options are [`Log work`](https://confluence.atlassian.com/jirasoftwarecloud/logging-work-on-issues-902499028.html) and `Add flag`. ### Work log -[🔗](#Work%20log) +[](#Work%20log) In Jira, you can **estimate how long an issue will take for it to be resolved**. This is done through **logging work**. @@ -136,14 +136,14 @@ In the `Log work` screen, you'll be met with a `Time spent` and `Time remaining` The time remaining takes a **default** value from the **previous time log**, so you don't need to specify it every time. ### Issue flagging -[🔗](#Issue%20flagging) +[](#Issue%20flagging) A **flagged issue** is an issue that is very important. Flagged issues are displayed in yellow to signify their needed attention.  ### Basic issue information -[🔗](#Basic issue information) +[](#Basic issue information) On the bottom right you can see **when the issue was created** and **when it was last updated**. You can also access the field configuration menu from the `Configure` button. It won't be covered in this tutorial, you can read about it [here](https://confluence.atlassian.com/adminjiracloud/changing-a-field-configuration-844500798.html). diff --git a/src/tutorials/how-to-use-jira/components.md b/src/tutorials/how-to-use-jira/components.md index ac3d4e4..a2ed420 100644 --- a/src/tutorials/how-to-use-jira/components.md +++ b/src/tutorials/how-to-use-jira/components.md @@ -1,5 +1,5 @@ # How to use Jira - Components -[🔗](#How%20to%20use%20Jira%20-%20Components) +[](#How%20to%20use%20Jira%20-%20Components) **Article Created: 24 July 2020** || **Last Edited: 16 September 2020** @@ -10,7 +10,7 @@ Components are **yet another way to group issues together**. They don't have any specific meaning like versions, their usage depends on the project's organisation. ## Creating and editing -[🔗](#Creating%20and%20editing) +[](#Creating%20and%20editing) Creating and editing them is done from the **`Components` menu in the sidebar**. @@ -29,7 +29,7 @@ Clicking on it presents you with a screen where you input it's information. **A name is the only requirement**. You can also add a **description**, **a lead(er) for the component** and **person who gets assigned to an issue by default**. ## Adding issues -[🔗](#Adding%20issues) +[](#Adding%20issues) Adding an issue to a component can be done either **when creating it** or **when viewing it**. diff --git a/src/tutorials/how-to-use-jira/dashboards.md b/src/tutorials/how-to-use-jira/dashboards.md index ba99293..a890ce5 100644 --- a/src/tutorials/how-to-use-jira/dashboards.md +++ b/src/tutorials/how-to-use-jira/dashboards.md @@ -1,5 +1,5 @@ # How to use Jira - Dashboards -[🔗](#How%20to%20use%20Jira%20-%20Dashboards) +[](#How%20to%20use%20Jira%20-%20Dashboards) **Article Created: 24 July 2020** || **Last Edited: 16 September 2020** @@ -18,7 +18,7 @@ Dashboards are composed of **gadgets**. Gadgets have functionality for **displaying certain information**, like `Average Age Chart` or `Issues in progress`. Each gadget can be setup to **take information from one or more projects and/or saved filters**. ## Adding a dashboard -[🔗](#Adding%20a%20dashboard) +[](#Adding%20a%20dashboard) Dashboard can be added from the top bar, under `Create dashboard` in the `Dashboards` menu @@ -29,7 +29,7 @@ or, if you are already in a dashboard, from `Create dashboard` in the three dots  ## Adding gadgets -[🔗](#Adding%20gadgets) +[](#Adding%20gadgets) **Note**: you cannot add gadgets to the default dashboard. diff --git a/src/tutorials/how-to-use-jira/filters.md b/src/tutorials/how-to-use-jira/filters.md index de95525..32aa2ff 100644 --- a/src/tutorials/how-to-use-jira/filters.md +++ b/src/tutorials/how-to-use-jira/filters.md @@ -1,5 +1,5 @@ # How to use Jira - Filters -[🔗](#How%20to%20use%20Jira%20-%20Filters) +[](#How%20to%20use%20Jira%20-%20Filters) **Article Created: 23 July 2020** || **Last Edited: 11 September 2020** @@ -14,7 +14,7 @@ Making filters is done through the `Advanced issue search` page, from the `Filte  ## Criteria -[🔗](#Criteria) +[](#Criteria) From here you can see some criteria: `Project`, `Type`, `Status`, `Assignee`. @@ -34,7 +34,7 @@ You can view all of your filters from the conveniently named `View all filters`  ## JQL -[🔗](#JQL) +[](#JQL) You can do **more advanced search** through `JQL` (Jira Query Language), but we won't be covering this topic. I can recommend [this article](https://www.atlassian.com/blog/jira-software/jql-the-most-flexible-way-to-search-jira-14) on the subject. diff --git a/src/tutorials/how-to-use-jira/introduction.md b/src/tutorials/how-to-use-jira/introduction.md index 14852a8..77a695c 100644 --- a/src/tutorials/how-to-use-jira/introduction.md +++ b/src/tutorials/how-to-use-jira/introduction.md @@ -1,5 +1,5 @@ # How to use Jira - Introduction -[🔗](#How%20to%20use%20Jira%20-%20Introduction) +[](#How%20to%20use%20Jira%20-%20Introduction) **Article Created: 23 July 2020** || **Last Edited: 11 September 2020** @@ -14,7 +14,7 @@ It has a lot of features that can be quite overwhelming for new comers, especial **Note**: certain actions can be done only from a project administrator ## Contents -[🔗](#Contents) +[](#Contents) 1. [Introduction](./introduction.md) 2. [Filters](./filters.html) diff --git a/src/tutorials/how-to-use-jira/kanban.md b/src/tutorials/how-to-use-jira/kanban.md index c08dec7..f82a0a9 100644 --- a/src/tutorials/how-to-use-jira/kanban.md +++ b/src/tutorials/how-to-use-jira/kanban.md @@ -1,5 +1,5 @@ # How to use Jira - Kanban template -[🔗](#How%20to%20use%20Jira%20-%20Kanban%20template) +[](#How%20to%20use%20Jira%20-%20Kanban%20template) **Article Created: 23 July 2020** || **Last Edited: 16 September 2020** @@ -14,7 +14,7 @@ In a projects that uses the kanban template, boards can access directly all of t This tutorial focuses on the basics, but you can find a lot of information in [these sets of articles](https://www.atlassian.com/agile/kanban) from Atlassian. ## Create board -[🔗](#Create%20board) +[](#Create%20board) This template can be chosen when **creating a project** @@ -25,7 +25,7 @@ and **from the `Create board` screen**.  ## Backlog -[🔗](#Backlog) +[](#Backlog) In kanban, **the backlog is just another column in your board(s)**. It can be removed entirely. diff --git a/src/tutorials/how-to-use-jira/pages.md b/src/tutorials/how-to-use-jira/pages.md index fb03c28..6b2ef48 100644 --- a/src/tutorials/how-to-use-jira/pages.md +++ b/src/tutorials/how-to-use-jira/pages.md @@ -1,5 +1,5 @@ # How to use Jira - Pages -[🔗](#How%20to%20use%20Jira%20-%20Pages) +[](#How%20to%20use%20Jira%20-%20Pages) **Article Created: 24 July 2020** || **Last Edited: 16 September 2020** diff --git a/src/tutorials/how-to-use-jira/projects.md b/src/tutorials/how-to-use-jira/projects.md index fa49bac..36666a6 100644 --- a/src/tutorials/how-to-use-jira/projects.md +++ b/src/tutorials/how-to-use-jira/projects.md @@ -1,5 +1,5 @@ # How to use Jira - Projects -[🔗](#How%20to%20use%20Jira%20-%20Projects) +[](#How%20to%20use%20Jira%20-%20Projects) **Article Created: 23 July 2020** || **Last Edited: 12 September 2020** @@ -12,7 +12,7 @@ In short, **projects are a collection of issues** with added functionality for **organising them, getting statistics, etc**. ## Creating a project -[🔗](#Creating%20a%20project) +[](#Creating%20a%20project) To create a project, either **click on `Create project` from the menu `Projects` in the top bar**, @@ -43,12 +43,12 @@ In a nutshell, **templates** govern how **boards and issues should work together Projects also have [Releases](./releases.html), [Pages](./pages.html) and [Components](./components.html), that are also explored. ## Boards -[🔗](#Boards) +[](#Boards) Each project contains, amongst many other things, boards. **Boards are a way to better organise results from [filters](./filters.html)**. By default every project gets a board with a filter for all of the project's issues. ### Columns -[🔗](#Columns) +[](#Columns) **Boards are divided into columns** that contain the cards (issues). A card can move **freely** from one column to another. @@ -69,7 +69,7 @@ Adding and removing columns can be done from the `Columns` tab in the `Board set  ### Adding more boards to a project -[🔗](#Adding%20more%20boards%20to%20a%20project) +[](#Adding%20more%20boards%20to%20a%20project) You can also add to a project as many [**Scrum**](./scrum.html) and [**Kanban**](./kanban.html) templated boards as you want. @@ -102,7 +102,7 @@ Once you've made your choice, you will be met with three options:  ## Backlog -[🔗](#Backlog) +[](#Backlog) **The backlog is a place for issues that outline a general task/feature**. @@ -119,7 +119,7 @@ or **nonexistent ([bug tracking](./bug.md))**. The purpose of the backlog depends on the template and it is described in the page of each template. ## Add item -[🔗](#Add%20item) +[](#Add%20item) **You can also add some resources to the sidebar of your project** for everyone to use. That is done through the `Add Item` menu. diff --git a/src/tutorials/how-to-use-jira/releases.md b/src/tutorials/how-to-use-jira/releases.md index e3dfa78..fb51969 100644 --- a/src/tutorials/how-to-use-jira/releases.md +++ b/src/tutorials/how-to-use-jira/releases.md @@ -1,5 +1,5 @@ # How to use Jira - Releases -[🔗](#How%20to%20use%20Jira%20-%20Releases) +[](#How%20to%20use%20Jira%20-%20Releases) **Article Created: 24 July 2020** || **Last Edited: 16 September 2020** @@ -12,7 +12,7 @@ The `Releases` page in a project shows **versions**, the ones in development and **Versions are just a big collection of issues** and the **goal of a released version** is for **all of it's issues to be resolved**. It serves as a point in time for the development of a project. ## Adding issues to a version -[🔗](#Adding%20issues%20to%20a%20version) +[](#Adding%20issues%20to%20a%20version) When creating an issue, you can specify a version in the `Fix versions` property. diff --git a/src/tutorials/how-to-use-jira/scrum.md b/src/tutorials/how-to-use-jira/scrum.md index 4da32cd..7321b44 100644 --- a/src/tutorials/how-to-use-jira/scrum.md +++ b/src/tutorials/how-to-use-jira/scrum.md @@ -1,5 +1,5 @@ # How to use Jira - Scrum template -[🔗](#How%20to%20use%20Jira%20-%20Scrum%20template) +[](#How%20to%20use%20Jira%20-%20Scrum%20template) **Article Created: 24 July 2020** || **Last Edited: 16 September 2020** @@ -16,7 +16,7 @@ In general [agile software development](https://www.atlassian.com/agile), a **sp Your **boards only work on the issues of the currently active sprint**. ## Backlog -[🔗](#Backlog) +[](#Backlog) As we've discussed, the **backlog** is used for organising **all issues** into **sprints**. @@ -31,14 +31,14 @@ Creating a sprint is done from the conveniently named `Create sprint` button. It  ## Boards and Issues -[🔗](#Boards%20and%20Issues) +[](#Boards%20and%20Issues) As previously mentioned, boards have access only to the issues in the active sprint. This is also reflected in the user interface. After selecting a board from the sidebar, you view it from the `Active sprints` page.  ## Create board -[🔗](#Create%20board) +[](#Create%20board) This template can be chosen when **creating a project** |