diff options
fixes
1 files changed, 0 insertions, 66 deletions
| -rw-r--r-- | Sem. 15/Chess/ChessBoard/ChessBoard.cpp | 66 |
diff --git a/Sem. 15/Chess/ChessBoard/ChessBoard.cpp b/Sem. 15/Chess/ChessBoard/ChessBoard.cpp deleted file mode 100644 index 2c618bd..0000000 --- a/Sem. 15/Chess/ChessBoard/ChessBoard.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include "ChessBoard.h" -#include "../FigureFactory/FigureFactory.h" - -ChessBoard::ChessBoard() -{ - - for (int i = 0; i < BOARD_SIZE; i++) - { - board[1][i].f = FigureFactory::createFigure(false, PawnFigure); - board[6][i].f = FigureFactory::createFigure(true, PawnFigure); - } - - board[0][0].f = FigureFactory::createFigure(false, RookFigure); - board[0][7].f = FigureFactory::createFigure(false, RookFigure); - - board[7][0].f = FigureFactory::createFigure(true, RookFigure); - board[7][7].f = FigureFactory::createFigure(true, RookFigure); - - - board[0][1].f = FigureFactory::createFigure(false, KnightFigure); - board[0][6].f = FigureFactory::createFigure(false, KnightFigure); - board[7][1].f = FigureFactory::createFigure(true, KnightFigure);; - board[7][6].f = FigureFactory::createFigure(true, KnightFigure); - - board[0][2].f = FigureFactory::createFigure(false, BishopFigure); - board[0][5].f = FigureFactory::createFigure(false, BishopFigure);; - board[7][2].f = FigureFactory::createFigure(true, BishopFigure); - board[7][5].f = FigureFactory::createFigure(true, BishopFigure); - - board[0][3].f = FigureFactory::createFigure(false, KingFigure); - board[0][4].f = FigureFactory::createFigure(false, QueenFigure); - board[7][4].f = FigureFactory::createFigure(true, QueenFigure); - board[7][3].f = FigureFactory::createFigure(true, KingFigure); -} - -void ChessBoard::print() const -{ - for (int i = 0; i < BOARD_SIZE; i++) - { - for (int j = 0; j < BOARD_SIZE; j++) - { - board[i][j].print(); - } - std::cout << std::endl; - } -} - -void ChessBoard::move(size_t x, size_t y, size_t destX, size_t destY) -{ - - Figure* current = board[x][y].f; - - if (current->getType() == PawnFigure) - { - //Some logic..... - } - else - { - if (board[x][y].f && board[x][y].f->canBeMoved(x, y, destX, destY)) - { - board[destX][destY].f = board[x][y].f; - board[x][y].f = nullptr; - } - } - -}
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