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namespace ARK.exemodule
{
class Program
{
static void Main(string[] args)
{
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("ARK.exemodule");
Console.WriteLine("");
string Command = Console.ReadLine();
{
if (Command.ToLower() == "/scan")
{
Console.WriteLine(">ARK memory = 1231 TB");
Console.WriteLine(">Starting memory scan...");
Random randomObject = new Random();
int numberOfSecondsToSleep = randomObject.Next(5) + 1;
Thread.Sleep(numberOfSecondsToSleep * 1000);
Random randomObject4 = new Random();
int numberOfSecondsToSleep4 = randomObject4.Next(5) + 3;
Thread.Sleep(numberOfSecondsToSleep4 * 1000);
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("");
Console.WriteLine(" SYSTEMS");
Console.WriteLine(" sys_physics_rigid [ 28 TB]");
Console.WriteLine(" sys_physics_soft [178 TB]");
Console.WriteLine(" sys_physics_fluid [201 TB]");
Console.WriteLine(" sys_physics_buoy [ 40 TB]");
Console.WriteLine(" sys_wmod_atmo [ 51 TB]");
Console.WriteLine(" sys_interface_scan [ 43 TB]");
Console.WriteLine(" sys_wmod_heat [ 78 TB]");
Console.WriteLine(" sys_wmoddynlight [ 46 TB]");
Console.WriteLine(" sys_gen_veg_basic [ 17 TB]");
Console.WriteLine(" sys_gen_veg_abv [ 24 TB]");
Random randomObject60 = new Random();
int numberOfSecondsToSleep60 = randomObject.Next(3) + 1;
Thread.Sleep(numberOfSecondsToSleep * 1000);
Console.WriteLine("");
Console.WriteLine(" SCENES");
Console.ForegroundColor = ConsoleColor.DarkGray;
Console.WriteLine(" scn_plains_grass [230 TB]");
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine(" scn_forest [259 TB]");
Random randomObject61 = new Random();
int numberOfSecondsToSleep61 = randomObject.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep * 1000);
Console.WriteLine("");
Console.WriteLine(" OBJECTS");
Console.WriteLine(" pkg_scan_human=14 [130 TB]");
Console.WriteLine(" stc_env_dirt_road [ 86 TB]");
Console.WriteLine(" ent_pk_1_bench_v2 [ 20 TB]");
Console.WriteLine(" ent_pk_boat [132 TB]");
Console.WriteLine(" env_mod_river [172 TB]");
Console.WriteLine(" ent_pj_1_chair [ 18 TB]");
Console.WriteLine(" stc_env_cabin_ex [172 TB]");
Console.WriteLine(" env_mod_lake [165 TB]");
Console.WriteLine(" ent_foliage_sml [ 69 TB]");
Console.WriteLine(" ext_sun_noon [154 TB]");
Console.WriteLine(" ext_moon_full [ 66 TB]");
Console.WriteLine(" ext_clouds_dy [ 82 TB]");
Console.WriteLine("");
Console.WriteLine(">Loading files ");
Random randomObject3 = new Random();
int numberOfSecondsToSleep3 = randomObject3.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep3 * 1000);
Console.Write(" .");
Random randomObject1 = new Random();
int numberOfSecondsToSleep1 = randomObject1.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep1 * 1000);
Console.Write(".");
Random randomObject5555555 = new Random();
int numberOfSecondsToSleep5555555 = randomObject1.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep1 * 1000);
Console.Write(".");
Random randomObject2 = new Random();
int numberOfSecondsToSleep2 = randomObject1.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep1 * 1000);
Console.Write(".");
Random randomObject100 = new Random();
int numberOfSecondsToSleep100 = randomObject1.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep1 * 1000);
Console.Write(".");
Random randomObject101 = new Random();
int numberOfSecondsToSleep101 = randomObject1.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep1 * 1000);
Console.WriteLine("");
Console.WriteLine(">Files loaded");
}
{
Console.WriteLine(">Activating ARK for booting up...");
Random randomObject3 = new Random();
int numberOfSecondsToSleep3 = randomObject3.Next(4) + 1;
Thread.Sleep(numberOfSecondsToSleep3 * 1000);
Console.WriteLine(">Loading SCENE.module = scn_forest ...");
Console.WriteLine("");
Console.WriteLine(" SCENE.module is ready");
Console.WriteLine("");
Console.WriteLine(">Loading SYSTEM.module ... ");
Random randomObject4 = new Random();
int numberOfSecondsToSleep4 = randomObject4.Next(5) + 3;
Thread.Sleep(numberOfSecondsToSleep4 * 1000);
Console.WriteLine(">Prepairing systems....");
Console.WriteLine("");
Console.WriteLine(" sys_physics_rigid = activated");
Random randomObject6 = new Random();
int numberOfSecondsToSleep6 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" sys_physics_soft = activated");
Random randomObject31 = new Random();
int numberOfSecondsToSleep31 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" sys_physics_fluid = activated");
Random randomObject32 = new Random();
int numberOfSecondsToSleep32 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" sys_phys_buoy = activated");
Random randomObject33 = new Random();
int numberOfSecondsToSleep33 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" sys_wmod_atmo = activated");
Random randomObject34 = new Random();
int numberOfSecondsToSleep34 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" sys_interface_scan = activated");
Random randomObject35 = new Random();
int numberOfSecondsToSleep35 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" sys_wmod_heat = activated");
Random randomObject7 = new Random();
int numberOfSecondsToSleep7 = randomObject7.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep7 * 1000);
Console.WriteLine(" sys_wmod_dynlight = activated");
Random randomObject36 = new Random();
int numberOfSecondsToSleep36 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" sys_gen_veg_basic = activated");
Random randomObject37 = new Random();
int numberOfSecondsToSleep37 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" sys_gen_veg_abv = activated");
Console.WriteLine("");
Console.WriteLine(" SYSTEM.module is ready");
Console.WriteLine("");
Console.WriteLine(">Loading OBJECTS.modules ...");
Random randomObject38 = new Random();
int numberOfSecondsToSleep38 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine("");
Console.WriteLine(">Prepairing objects ...");
Random randomObject9 = new Random();
int numberOfSecondsToSleep9 = randomObject9.Next(4) + 1;
Thread.Sleep(numberOfSecondsToSleep9 * 1000);
Console.WriteLine(" pkg_scan_hum=14 = activated");
Random randomObject39 = new Random();
int numberOfSecondsToSleep39 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" stc_env_dirt_road = activated");
Random randomObject40 = new Random();
int numberOfSecondsToSlee40 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine(" ent_pk_1_bench_v2 = activated");
Random randomObject41 = new Random();
int numberOfSecondsToSlee41 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" ent_pk_boat = activated");
Random randomObject42 = new Random();
int numberOfSecondsToSlee42 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" env_mod_river = activated");
Console.WriteLine(" ent_pj_1_chair = activated");
Random randomObject8 = new Random();
int numberOfSecondsToSleep8 = randomObject8.Next(5) + 3;
Thread.Sleep(numberOfSecondsToSleep8 * 1000);
Random randomObject43 = new Random();
int numberOfSecondsToSlee43 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" stc_env_cabin_ex = activated");
Random randomObject44 = new Random();
int numberOfSecondsToSlee44 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" env_mod_lake = activated");
Random randomObject45 = new Random();
int numberOfSecondsToSlee45 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" ent_foliage_sml = activated");
Random randomObject46 = new Random();
int numberOfSecondsToSlee46 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" ext_sun_noon = activated");
Random randomObject47 = new Random();
int numberOfSecondsToSlee47 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" ext_moon_full = activated");
Random randomObject48 = new Random();
int numberOfSecondsToSlee48 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine(" ext_clouds_dy = activated ");
Random randomObject49 = new Random();
int numberOfSecondsToSlee49 = randomObject6.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep6 * 1000);
Console.WriteLine("");
Console.WriteLine(" OBJECTS.module is ready");
Console.WriteLine("");
Console.WriteLine(">ARK status = ready");
Console.WriteLine(" Type /start to boot up the ARK");
}
string Start = Console.ReadLine();
if (Start.ToLower() == "/start")
{
Console.WriteLine(">Booting up ...");
Random randomObject10 = new Random();
int numberOfSecondsToSleep10 = randomObject10.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine(" Booting up systems ...");
Random randomObject11 = new Random();
int numberOfSecondsToSleep11 = randomObject11.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep11 * 1000);
Console.WriteLine("");
Console.WriteLine(">Activating SYSTEMS.module...");
Random randomObject12 = new Random();
int numberOfSecondsToSleep12 = randomObject12.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep12 * 1000);
Console.WriteLine(" SYSTEMS.module is active");
Console.WriteLine("");
Console.WriteLine(">Activating SCENES.module...");
Random randomObject13 = new Random();
int numberOfSecondsToSleep13 = randomObject13.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep13 * 1000);
Console.WriteLine(" SCENES.module is active");
Console.WriteLine("");
Console.WriteLine(">Activating OBJECTS.module...");
Random randomObject14 = new Random();
int numberOfSecondsToSleep14 = randomObject14.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep14 * 1000);
Console.WriteLine(" OBJECTS.module is active ");
Console.WriteLine("");
Console.WriteLine(">ARK activated...");
Random randomObject15 = new Random();
int numberOfSecondsToSleep15 = randomObject15.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep15 * 1000);
Console.WriteLine(" starting all systems...");
Random randomObject16 = new Random();
int numberOfSecondsToSleep16 = randomObject16.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep16 * 1000);
Console.WriteLine(">All systems started");
Console.WriteLine(">Connecting modules...");
Random randomObject67 = new Random();
int numberOfSecondsToSleep67 = randomObject10.Next(3) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine(" Activating all hum_scan 's...");
Console.WriteLine("");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("System> hum_scan_Simon_Jarrett=active");
Random randomObject17 = new Random();
int numberOfSecondsToSleep17 = randomObject17.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep17 * 1000);
Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[Whoa.Is this? Did it work?]");
Console.WriteLine("");
Console.WriteLine("System> hum_scan_Simon_Jarrett=moving.folowing_plath");
Console.WriteLine("");
Random randomObject18 = new Random();
int numberOfSecondsToSleep18 = randomObject18.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep18 * 1000);
Random randomObject19 = new Random();
int numberOfSecondsToSleep19 = randomObject19.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep19 * 1000);
Console.WriteLine("System> hum_scan_Cathrene_Chun=active");
Console.WriteLine("");
Random randomObject50 = new Random();
int numberOfSecondsToSleep50 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Mark_Stronmeier=active");
Console.WriteLine("");
Random randomObject51 = new Random();
int numberOfSecondsToSleep51 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Guy_Konrad=active");
Console.WriteLine("");
Random randomObject53 = new Random();
int numberOfSecondsToSleep53 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Madine_Masters=active");
Console.WriteLine("");
Random randomObject54 = new Random();
int numberOfSecondsToSleep54 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Brandon_Wan=active");
Console.WriteLine("");
Random randomObject55 = new Random();
int numberOfSecondsToSleep55 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Javid_Goya=active");
Console.WriteLine("");
Random randomObject56 = new Random();
int numberOfSecondsToSleep56 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_John_Stronmeier=active");
Console.WriteLine("");
Random randomObject57 = new Random();
int numberOfSecondsToSleep57 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Robin_Bass=active");
Console.WriteLine("");
Random randomObject58 = new Random();
int numberOfSecondsToSleep58 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_MartinFisher=active");
Console.WriteLine("");
Random randomObject59 = new Random();
int numberOfSecondsToSleep59 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Peter_Strasky=active");
Console.WriteLine("");
Random randomObject60 = new Random();
int numberOfSecondsToSleep60 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Steve_Glasser=active");
Console.WriteLine("");
Random randomObject61 = new Random();
int numberOfSecondsToSleep61 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Brandon_Wan=active");
Console.WriteLine("");
Random randomObject20 = new Random();
int numberOfSecondsToSleep20 = randomObject20.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep20 * 1000);
Console.WriteLine("System> hum_scan-Simon_Jarrett=moving.folowing_plath[finished]");
Console.WriteLine("");
Random randomObject62 = new Random();
int numberOfSecondsToSleep62 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[Cathrene?]");
Console.WriteLine("");
Random randomObject63 = new Random();
int numberOfSecondsToSleep63 = randomObject10.Next(1) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[Cathrene!]");
Console.WriteLine("");
Random randomObject64 = new Random();
int numberOfSecondsToSleep64 = randomObject10.Next(2) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[I can't believe we actualy made it.]");
Console.WriteLine("");
Random randomObject65 = new Random();
int numberOfSecondsToSleep65 = randomObject10.Next(1) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Catherene_Chun=talking.movement[Well, we did.]");
Console.WriteLine("");
Random randomObject66 = new Random();
int numberOfSecondsToSleep66 = randomObject10.Next(1) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[I'm so relieved.]");
Console.WriteLine("");
Random randomObject68 = new Random();
int numberOfSecondsToSleep68 = randomObject10.Next(1) + 1;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("System> hum_scan_Catherene_Chun=talking.movement[It's okay Simon. Everything's all right now.]");
Console.WriteLine("");
}
else
{
Console.WriteLine("Stopping systems....");
Random randomObject10 = new Random();
int numberOfSecondsToSleep10 = randomObject10.Next(3) + 2;
Thread.Sleep(numberOfSecondsToSleep10 * 1000);
Console.WriteLine("Systems deactivated");
}
}
}
}
}
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