namespace ARK.exemodule { class Program { static void Main(string[] args) { Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("ARK.exemodule"); Console.WriteLine(""); string Command = Console.ReadLine(); { if (Command.ToLower() == "/scan") { Console.WriteLine(">ARK memory = 1231 TB"); Console.WriteLine(">Starting memory scan..."); Random randomObject = new Random(); int numberOfSecondsToSleep = randomObject.Next(5) + 1; Thread.Sleep(numberOfSecondsToSleep * 1000); Random randomObject4 = new Random(); int numberOfSecondsToSleep4 = randomObject4.Next(5) + 3; Thread.Sleep(numberOfSecondsToSleep4 * 1000); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine(""); Console.WriteLine(" SYSTEMS"); Console.WriteLine(" sys_physics_rigid [ 28 TB]"); Console.WriteLine(" sys_physics_soft [178 TB]"); Console.WriteLine(" sys_physics_fluid [201 TB]"); Console.WriteLine(" sys_physics_buoy [ 40 TB]"); Console.WriteLine(" sys_wmod_atmo [ 51 TB]"); Console.WriteLine(" sys_interface_scan [ 43 TB]"); Console.WriteLine(" sys_wmod_heat [ 78 TB]"); Console.WriteLine(" sys_wmoddynlight [ 46 TB]"); Console.WriteLine(" sys_gen_veg_basic [ 17 TB]"); Console.WriteLine(" sys_gen_veg_abv [ 24 TB]"); Random randomObject60 = new Random(); int numberOfSecondsToSleep60 = randomObject.Next(3) + 1; Thread.Sleep(numberOfSecondsToSleep * 1000); Console.WriteLine(""); Console.WriteLine(" SCENES"); Console.ForegroundColor = ConsoleColor.DarkGray; Console.WriteLine(" scn_plains_grass [230 TB]"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine(" scn_forest [259 TB]"); Random randomObject61 = new Random(); int numberOfSecondsToSleep61 = randomObject.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep * 1000); Console.WriteLine(""); Console.WriteLine(" OBJECTS"); Console.WriteLine(" pkg_scan_human=14 [130 TB]"); Console.WriteLine(" stc_env_dirt_road [ 86 TB]"); Console.WriteLine(" ent_pk_1_bench_v2 [ 20 TB]"); Console.WriteLine(" ent_pk_boat [132 TB]"); Console.WriteLine(" env_mod_river [172 TB]"); Console.WriteLine(" ent_pj_1_chair [ 18 TB]"); Console.WriteLine(" stc_env_cabin_ex [172 TB]"); Console.WriteLine(" env_mod_lake [165 TB]"); Console.WriteLine(" ent_foliage_sml [ 69 TB]"); Console.WriteLine(" ext_sun_noon [154 TB]"); Console.WriteLine(" ext_moon_full [ 66 TB]"); Console.WriteLine(" ext_clouds_dy [ 82 TB]"); Console.WriteLine(""); Console.WriteLine(">Loading files "); Random randomObject3 = new Random(); int numberOfSecondsToSleep3 = randomObject3.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep3 * 1000); Console.Write(" ."); Random randomObject1 = new Random(); int numberOfSecondsToSleep1 = randomObject1.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep1 * 1000); Console.Write("."); Random randomObject5555555 = new Random(); int numberOfSecondsToSleep5555555 = randomObject1.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep1 * 1000); Console.Write("."); Random randomObject2 = new Random(); int numberOfSecondsToSleep2 = randomObject1.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep1 * 1000); Console.Write("."); Random randomObject100 = new Random(); int numberOfSecondsToSleep100 = randomObject1.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep1 * 1000); Console.Write("."); Random randomObject101 = new Random(); int numberOfSecondsToSleep101 = randomObject1.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep1 * 1000); Console.WriteLine(""); Console.WriteLine(">Files loaded"); } { Console.WriteLine(">Activating ARK for booting up..."); Random randomObject3 = new Random(); int numberOfSecondsToSleep3 = randomObject3.Next(4) + 1; Thread.Sleep(numberOfSecondsToSleep3 * 1000); Console.WriteLine(">Loading SCENE.module = scn_forest ..."); Console.WriteLine(""); Console.WriteLine(" SCENE.module is ready"); Console.WriteLine(""); Console.WriteLine(">Loading SYSTEM.module ... "); Random randomObject4 = new Random(); int numberOfSecondsToSleep4 = randomObject4.Next(5) + 3; Thread.Sleep(numberOfSecondsToSleep4 * 1000); Console.WriteLine(">Prepairing systems...."); Console.WriteLine(""); Console.WriteLine(" sys_physics_rigid = activated"); Random randomObject6 = new Random(); int numberOfSecondsToSleep6 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" sys_physics_soft = activated"); Random randomObject31 = new Random(); int numberOfSecondsToSleep31 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" sys_physics_fluid = activated"); Random randomObject32 = new Random(); int numberOfSecondsToSleep32 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" sys_phys_buoy = activated"); Random randomObject33 = new Random(); int numberOfSecondsToSleep33 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" sys_wmod_atmo = activated"); Random randomObject34 = new Random(); int numberOfSecondsToSleep34 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" sys_interface_scan = activated"); Random randomObject35 = new Random(); int numberOfSecondsToSleep35 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" sys_wmod_heat = activated"); Random randomObject7 = new Random(); int numberOfSecondsToSleep7 = randomObject7.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep7 * 1000); Console.WriteLine(" sys_wmod_dynlight = activated"); Random randomObject36 = new Random(); int numberOfSecondsToSleep36 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" sys_gen_veg_basic = activated"); Random randomObject37 = new Random(); int numberOfSecondsToSleep37 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" sys_gen_veg_abv = activated"); Console.WriteLine(""); Console.WriteLine(" SYSTEM.module is ready"); Console.WriteLine(""); Console.WriteLine(">Loading OBJECTS.modules ..."); Random randomObject38 = new Random(); int numberOfSecondsToSleep38 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(""); Console.WriteLine(">Prepairing objects ..."); Random randomObject9 = new Random(); int numberOfSecondsToSleep9 = randomObject9.Next(4) + 1; Thread.Sleep(numberOfSecondsToSleep9 * 1000); Console.WriteLine(" pkg_scan_hum=14 = activated"); Random randomObject39 = new Random(); int numberOfSecondsToSleep39 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" stc_env_dirt_road = activated"); Random randomObject40 = new Random(); int numberOfSecondsToSlee40 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine(" ent_pk_1_bench_v2 = activated"); Random randomObject41 = new Random(); int numberOfSecondsToSlee41 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" ent_pk_boat = activated"); Random randomObject42 = new Random(); int numberOfSecondsToSlee42 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" env_mod_river = activated"); Console.WriteLine(" ent_pj_1_chair = activated"); Random randomObject8 = new Random(); int numberOfSecondsToSleep8 = randomObject8.Next(5) + 3; Thread.Sleep(numberOfSecondsToSleep8 * 1000); Random randomObject43 = new Random(); int numberOfSecondsToSlee43 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" stc_env_cabin_ex = activated"); Random randomObject44 = new Random(); int numberOfSecondsToSlee44 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" env_mod_lake = activated"); Random randomObject45 = new Random(); int numberOfSecondsToSlee45 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" ent_foliage_sml = activated"); Random randomObject46 = new Random(); int numberOfSecondsToSlee46 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" ext_sun_noon = activated"); Random randomObject47 = new Random(); int numberOfSecondsToSlee47 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" ext_moon_full = activated"); Random randomObject48 = new Random(); int numberOfSecondsToSlee48 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(" ext_clouds_dy = activated "); Random randomObject49 = new Random(); int numberOfSecondsToSlee49 = randomObject6.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep6 * 1000); Console.WriteLine(""); Console.WriteLine(" OBJECTS.module is ready"); Console.WriteLine(""); Console.WriteLine(">ARK status = ready"); Console.WriteLine(" Type /start to boot up the ARK"); } string Start = Console.ReadLine(); if (Start.ToLower() == "/start") { Console.WriteLine(">Booting up ..."); Random randomObject10 = new Random(); int numberOfSecondsToSleep10 = randomObject10.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine(" Booting up systems ..."); Random randomObject11 = new Random(); int numberOfSecondsToSleep11 = randomObject11.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep11 * 1000); Console.WriteLine(""); Console.WriteLine(">Activating SYSTEMS.module..."); Random randomObject12 = new Random(); int numberOfSecondsToSleep12 = randomObject12.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep12 * 1000); Console.WriteLine(" SYSTEMS.module is active"); Console.WriteLine(""); Console.WriteLine(">Activating SCENES.module..."); Random randomObject13 = new Random(); int numberOfSecondsToSleep13 = randomObject13.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep13 * 1000); Console.WriteLine(" SCENES.module is active"); Console.WriteLine(""); Console.WriteLine(">Activating OBJECTS.module..."); Random randomObject14 = new Random(); int numberOfSecondsToSleep14 = randomObject14.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep14 * 1000); Console.WriteLine(" OBJECTS.module is active "); Console.WriteLine(""); Console.WriteLine(">ARK activated..."); Random randomObject15 = new Random(); int numberOfSecondsToSleep15 = randomObject15.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep15 * 1000); Console.WriteLine(" starting all systems..."); Random randomObject16 = new Random(); int numberOfSecondsToSleep16 = randomObject16.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep16 * 1000); Console.WriteLine(">All systems started"); Console.WriteLine(">Connecting modules..."); Random randomObject67 = new Random(); int numberOfSecondsToSleep67 = randomObject10.Next(3) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine(" Activating all hum_scan 's..."); Console.WriteLine(""); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("System> hum_scan_Simon_Jarrett=active"); Random randomObject17 = new Random(); int numberOfSecondsToSleep17 = randomObject17.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep17 * 1000); Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[Whoa.Is this? Did it work?]"); Console.WriteLine(""); Console.WriteLine("System> hum_scan_Simon_Jarrett=moving.folowing_plath"); Console.WriteLine(""); Random randomObject18 = new Random(); int numberOfSecondsToSleep18 = randomObject18.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep18 * 1000); Random randomObject19 = new Random(); int numberOfSecondsToSleep19 = randomObject19.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep19 * 1000); Console.WriteLine("System> hum_scan_Cathrene_Chun=active"); Console.WriteLine(""); Random randomObject50 = new Random(); int numberOfSecondsToSleep50 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Mark_Stronmeier=active"); Console.WriteLine(""); Random randomObject51 = new Random(); int numberOfSecondsToSleep51 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Guy_Konrad=active"); Console.WriteLine(""); Random randomObject53 = new Random(); int numberOfSecondsToSleep53 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Madine_Masters=active"); Console.WriteLine(""); Random randomObject54 = new Random(); int numberOfSecondsToSleep54 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Brandon_Wan=active"); Console.WriteLine(""); Random randomObject55 = new Random(); int numberOfSecondsToSleep55 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Javid_Goya=active"); Console.WriteLine(""); Random randomObject56 = new Random(); int numberOfSecondsToSleep56 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_John_Stronmeier=active"); Console.WriteLine(""); Random randomObject57 = new Random(); int numberOfSecondsToSleep57 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Robin_Bass=active"); Console.WriteLine(""); Random randomObject58 = new Random(); int numberOfSecondsToSleep58 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_MartinFisher=active"); Console.WriteLine(""); Random randomObject59 = new Random(); int numberOfSecondsToSleep59 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Peter_Strasky=active"); Console.WriteLine(""); Random randomObject60 = new Random(); int numberOfSecondsToSleep60 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Steve_Glasser=active"); Console.WriteLine(""); Random randomObject61 = new Random(); int numberOfSecondsToSleep61 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Brandon_Wan=active"); Console.WriteLine(""); Random randomObject20 = new Random(); int numberOfSecondsToSleep20 = randomObject20.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep20 * 1000); Console.WriteLine("System> hum_scan-Simon_Jarrett=moving.folowing_plath[finished]"); Console.WriteLine(""); Random randomObject62 = new Random(); int numberOfSecondsToSleep62 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[Cathrene?]"); Console.WriteLine(""); Random randomObject63 = new Random(); int numberOfSecondsToSleep63 = randomObject10.Next(1) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[Cathrene!]"); Console.WriteLine(""); Random randomObject64 = new Random(); int numberOfSecondsToSleep64 = randomObject10.Next(2) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[I can't believe we actualy made it.]"); Console.WriteLine(""); Random randomObject65 = new Random(); int numberOfSecondsToSleep65 = randomObject10.Next(1) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Catherene_Chun=talking.movement[Well, we did.]"); Console.WriteLine(""); Random randomObject66 = new Random(); int numberOfSecondsToSleep66 = randomObject10.Next(1) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Simon_Jarrett=talking.movement[I'm so relieved.]"); Console.WriteLine(""); Random randomObject68 = new Random(); int numberOfSecondsToSleep68 = randomObject10.Next(1) + 1; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("System> hum_scan_Catherene_Chun=talking.movement[It's okay Simon. Everything's all right now.]"); Console.WriteLine(""); } else { Console.WriteLine("Stopping systems...."); Random randomObject10 = new Random(); int numberOfSecondsToSleep10 = randomObject10.Next(3) + 2; Thread.Sleep(numberOfSecondsToSleep10 * 1000); Console.WriteLine("Systems deactivated"); } } } } }