| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated the presentation | Syndamia | 2019-12-05 | 5 | -10/+43 |
| | | | | | Music files were added (by Mariyan) and changed feature, when you use fifty fifty life line, the answers that are eliminated turn invisible, rather than becoming disabled. | ||||
| * | Merge branch 'master' of https://github.com/Syndamia/Shower | Syndamia | 2019-11-29 | 1 | -2/+3 |
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| | * | Update README.md | Kamen | 2019-11-29 | 1 | -2/+3 |
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| * | | Update Стани Богат - Африка.pptm | Syndamia | 2019-11-29 | 1 | -0/+0 |
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| * | Added "Who wants to be a millionare?" - Africa PowerPoint project | Syndamia | 2019-11-29 | 7 | -0/+631 |
| | | | | | Added the presentation, some README files to explain a bit and added the code (extracted it from the presentation) | ||||
| * | Added Pinger app .exe to the downloads folder | Syndamia | 2019-11-16 | 1 | -0/+0 |
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| * | Fixed issue of Pinger where the proces would continuous running after ↵ | Syndamia | 2019-11-16 | 1 | -2/+4 |
| | | | | | closing of the window | ||||
| * | Added a indication of when a ping is occuring in Pinger program | Syndamia | 2019-11-16 | 2 | -31/+45 |
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| * | Fixed Pinger naming | Syndamia | 2019-11-16 | 12 | -23/+52 |
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| * | Merge branch 'master' of https://github.com/Syndamia/Shower | Syndamia | 2019-11-16 | 15 | -62/+539 |
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| | * | Started work on a lot of issues | Syndamia | 2019-09-28 | 10 | -28/+106 |
| | | | | | | | | | Added classes Item and AmbientItem. Started work on fighting mechanic. | ||||
| | * | Update Program.cs | Syndamia | 2019-09-19 | 1 | -1/+2 |
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| | * | Fixed screen printing and tweaked some things | Syndamia | 2019-09-19 | 3 | -10/+16 |
| | | | | | | | | | Rather than writing and then clearing the screen, now cursor psition is moved to the beginning and writes over old screen. Mobs now heal only after they have regained all their "Air". Made map sizes bigger. Creatures get affected by biomes more slowly. | ||||
| | * | Worked on issue #59 | Syndamia | 2019-09-15 | 3 | -1/+89 |
| | | | | | | | | | Left out only the settings menu (2nd checkbox) | ||||
| | * | Did issue #54, Inventory is fully implimented | Syndamia | 2019-09-14 | 8 | -20/+122 |
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| | * | Finished issues #51 and #57, laid foundations for issue #54 (Item.cs) and ↵ | Syndamia | 2019-09-13 | 8 | -42/+194 |
| | | | | | | | | | did overall a lot of tiny code corrections | ||||
| | * | Did work on issues #48 (finished), #52 (finished) and #56 (whole) | Syndamia | 2019-09-12 | 5 | -20/+70 |
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| * | | Did a small project called Pinger. The app pings a certain address and says ↵ | Syndamia | 2019-11-16 | 12 | -0/+671 |
| |/ | | | | the value. | ||||
| * | Added a downloads folder, where all finished projects (.exe files) will be ↵ | Syndamia | 2019-09-11 | 3 | -0/+0 |
| | | | | | stored | ||||
| * | Started work on issue #52 and started work on getting every element ↵ | Syndamia | 2019-09-10 | 7 | -13/+89 |
| | | | | | fromCreatures.cs | ||||
| * | Began the Bitspace 2.0 project. Mainly worked on issues #48 and #49, the ↵ | Syndamia | 2019-09-09 | 12 | -0/+503 |
| | | | | | overall structure of the program and trying to catch up to Bitspace, learning from my mistakes | ||||
| * | Added Wave.cs tests (and fixed a Wave.cs problem) | Syndamia | 2019-09-08 | 2 | -3/+25 |
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| * | Finished implementation and cleanup of Monitor.cs, implimented Wave.cs and ↵ | Syndamia | 2019-09-04 | 7 | -56/+146 |
| | | | | | added a project for testing | ||||
| * | Merge branch 'master' of https://github.com/Syndamia/Shower | Syndamia | 2019-09-01 | 3 | -0/+519 |
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| | * | Added the very first coding project I have ever done (following tutorials by ↵ | Syndamia | 2019-08-05 | 3 | -0/+519 |
| | | | | | | | | | Barnacules Nerdgasm). It is based on the video game SOMA | ||||
| * | | Began the oscilloscope project | Syndamia | 2019-09-01 | 7 | -0/+306 |
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| * | Mobs now pick up broken items by them, fixed bug where non player mobs don't ↵ | Syndamia | 2019-05-15 | 4 | -7/+21 |
| | | | | | treat placed walk over items on top of damaging biomes as safe | ||||
| * | Fixed item breaking, added possibility of a mob to walk over a certain item, ↵ | Syndamia | 2019-05-14 | 3 | -46/+72 |
| | | | | | fixed inventory scroll issue (#29) | ||||
| * | Certain items can now be placed and destroyed (not really, the system must ↵ | Syndamia | 2019-05-01 | 2 | -57/+136 |
| | | | | | be fixed), for now mobs can't walk over the placeable items, placed items and future ambient items are and will be stored in an overlay map (that is printed on top of the normal map) | ||||
| * | Merged weapons with items (all items are, from now on, considered a weapon), ↵ | Syndamia | 2019-04-28 | 6 | -123/+142 |
| | | | | | very enchanced mob inventory printing, you can select items from said inventory (by default using Q and E, can be changed in settings), biome escape movement is randomized, updated .exe build of the game (in the BitSpace folder) | ||||
| * | Added class Item, mobs have an item inventory and it can be printed, more ↵ | Syndamia | 2019-04-26 | 5 | -42/+142 |
| | | | | | flexible map generation (can generate with one biome and up) | ||||
| * | Made code a bit more self explanatory and optimized comments | Syndamia | 2019-04-25 | 4 | -117/+111 |
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| * | Stats of mob(s) that the player is fighting, mobs now get out of damaging ↵ | Syndamia | 2019-04-25 | 3 | -42/+111 |
| | | | | | biomes, made weapon printing and damaging code structure much better | ||||
| * | Added comments that exaplin a bit more the code | Syndamia | 2019-04-23 | 2 | -18/+22 |
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| * | Combined key bindings into a dictionary (they are now more modular), key ↵ | Syndamia | 2019-04-18 | 1 | -17/+113 |
| | | | | | bindings are now customizable in settings tab | ||||
| * | Added armour system, made damage from weapons system better, added different ↵ | Syndamia | 2019-04-17 | 4 | -49/+70 |
| | | | | | chances of biome generation | ||||
| * | Added a start menu, with settings, fixed weapon printing, weapons now do ↵ | Syndamia | 2019-04-16 | 3 | -60/+268 |
| | | | | | damage, fixed and made better biome-health system, made game tick system better | ||||
| * | Added the personal project Chopsticks with it's original logs | Syndamia | 2019-04-16 | 37 | -0/+4643 |
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| * | Added class Weapons (custom weapon damage, name, char, ...), made combat ↵ | Syndamia | 2019-04-16 | 5 | -92/+218 |
| | | | | | system work with any mob, added weapons list to class mob, optimized screen printing, made class constructors for all classes, taking damage is a bit slower, mob walking is a bit slower (and less likely) | ||||
| * | Updates: map size menu, map line supports up to two biomes, alive property ↵ | Syndamia | 2019-04-12 | 4 | -34/+149 |
| | | | | | of mob, game over screen, player dealing damage (arrows), added a .exe file | ||||
| * | Added the developement so far on the open world (RPG?) game Bitspace. ↵ | Syndamia | 2019-04-11 | 7 | -0/+396 |
| | | | | | Features: map generation, biomes, mobs, health system. | ||||
| * | Initial commit | Kamen | 2019-04-11 | 2 | -0/+1004 |
