| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added system to restore energy points; it is done by double clicking on a ↵ | Syndamia | 2020-05-01 | 1 | -0/+0 |
| | | | | | material that can be consumed/eaten (energy restore points > 0). Cows now drop beef steak. Modified a bit difficulty related values. Fixed issue where player woudn't appear upon game start. Reverted game windows namespace (created problems with monodevelop window designer). Removed useless assembly references. Updated executable. | ||||
| * | Implimented energy bar (icons and functionality). For each action you take ↵ | Syndamia | 2020-05-01 | 1 | -0/+0 |
| (move, use tools or place structures) will take some value from the energy bar. When it's at 0 it starts to take health for every action. You can only heal after full energy. Depends on game difficulty. Changed structure for health (hearth) icons. Updated executable. | |||||
