| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated link to VelekurtHEADmaster | Kamen Mladenov | 2020-10-18 | 1 | -1/+1 |
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| * | Update README.mdv0.1.5.20 | Kamen Mladenov | 2020-06-03 | 1 | -1/+1 |
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| * | Update README.md | Kamen Mladenov | 2020-06-03 | 1 | -5/+6 |
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| * | Update README.md | Kamen Mladenov | 2020-05-21 | 1 | -0/+2 |
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| * | Update README.md | Kamen Mladenov | 2020-05-16 | 1 | -2/+2 |
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| * | Update README.md | Kamen Mladenov | 2020-05-16 | 1 | -1/+1 |
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| * | Updated README | Kamen Mladenov | 2020-05-13 | 1 | -1/+1 |
| | | | | I changed the requirements branch name | ||||
| * | Update README.md | Kamen | 2020-05-11 | 1 | -3/+14 |
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| * | Refactored a bit switch items code | Syndamia | 2020-05-09 | 1 | -14/+26 |
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| * | Added sheep, they have 8 health, they drop mutton steak, 4 energy replenish ↵ | Syndamia | 2020-05-01 | 15 | -46/+46 |
| | | | | | points. Changed values for easy difficulty and beef steak. Removed useless methods from MobStatsController. Updated executable. | ||||
| * | Added system to restore energy points; it is done by double clicking on a ↵ | Syndamia | 2020-05-01 | 27 | -97/+112 |
| | | | | | material that can be consumed/eaten (energy restore points > 0). Cows now drop beef steak. Modified a bit difficulty related values. Fixed issue where player woudn't appear upon game start. Reverted game windows namespace (created problems with monodevelop window designer). Removed useless assembly references. Updated executable. | ||||
| * | Implimented energy bar (icons and functionality). For each action you take ↵ | Syndamia | 2020-05-01 | 40 | -63/+261 |
| | | | | | (move, use tools or place structures) will take some value from the energy bar. When it's at 0 it starts to take health for every action. You can only heal after full energy. Depends on game difficulty. Changed structure for health (hearth) icons. Updated executable. | ||||
| * | Changed file/namespace stucture slightly. Updated executable. Mobs are now ↵ | Syndamia | 2020-04-30 | 37 | -106/+84 |
| | | | | | in Tiles, Inventory in Mobs, SwitchItems in Items, Crafting in Tiles, ItemPresets are now just Presets and are located in Items, Small, Medium, Game and I Window are now in Windows/GameWindows | ||||
| * | Implimented event log. Mob fighting, movement and terraorming add logs upon ↵ | Syndamia | 2020-04-30 | 20 | -4359/+5159 |
| | | | | | different action (or inability to do an action). Created LogWindow with which you can browse through all logs. Updated executable. | ||||
| * | Implimented mob fighting. Implimented wooden longsword and stone longsword ↵ | Syndamia | 2020-04-30 | 24 | -39/+165 |
| | | | | | weapons. MobTiles now have a defence property. MobTiles health property setter is now private, use TakeDamage and Heal methods to change it's value. Cows now temporarerly drop grass after being killed. Updated executable. | ||||
| * | Added a proper land cow icon (old one was temporary). Updated executable. | Syndamia | 2020-04-29 | 9 | -7/+7 |
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| * | Implimented large game window. Updated executable. | Syndamia | 2020-04-29 | 9 | -855/+21466 |
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| * | Implimented difficulty (changes map geenration rates). Updated executable. | Syndamia | 2020-04-29 | 10 | -8/+68 |
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| * | Completed documenttion (for the most part). Changed game and mob generation ↵ | Syndamia | 2020-04-29 | 25 | -52/+166 |
| | | | | | structure a bit. All mobs now have an inventory. Build name is stored in a constant (Data/Windows/WI.cs). Updated executable. | ||||
| * | Did documentation for Crafting, Mobs, Superlayers and Tiles services | Syndamia | 2020-04-28 | 14 | -109/+236 |
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| * | Implimented medium sized game window (MediumGameWindow). Did some code ↵ | Syndamia | 2020-04-28 | 10 | -298/+13903 |
| | | | | | refactoring. Fixed some hard-coded code. Updated executable. | ||||
| * | Fixed bug with going up and down between layers. Now, you cannot go up and ↵ | Syndamia | 2020-04-16 | 8 | -24/+42 |
| | | | | | down between layers if the layer you are going to is obstructed by a mob (will give a message in the future). Player no longer starts with a wooden shovel. Updated executable. | ||||
| * | Changed a bit how mobs work and implimented generation and random movement ↵ | Syndamia | 2020-04-16 | 31 | -377/+369 |
| | | | | | (only happens when the player clicks on the game screen). Added a cow mob (has a temporary texture). Minor file strucure reorganization. Main screen and pause screen show current build name. Minor UI changes in some menus. Updated executable. | ||||
| * | Made linux information a bit more precise | Kamen | 2020-04-15 | 1 | -1/+1 |
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| * | Implimented a sky superlayer (for now is empty). Refactored code a bit and ↵ | Syndamia | 2020-04-15 | 23 | -76/+271 |
| | | | | | added a couple of comments. Updated executable. | ||||
| * | Changed stone tools to rock tools (stone tools will be implimented in the ↵ | Syndamia | 2020-04-11 | 12 | -25/+24 |
| | | | | | future). Updated executable. | ||||
| * | Holes are generated less often. Added new material, U_stone (dropped from ↵ | Syndamia | 2020-04-09 | 8 | -2/+15 |
| | | | | | U_rock). | ||||
| * | GroundTile is now an item tile. When breaking ground, you get the ground ↵ | Syndamia | 2020-04-09 | 11 | -111/+123 |
| | | | | | tile. Refactored and restructured mob terraforming code. Updated execuatable. | ||||
| * | Fixed bug, where structures that drop themselves would crash the game if the ↵ | Syndamia | 2020-04-08 | 2 | -1/+1 |
| | | | | | inventory is full (+ updated the executable) | ||||
| * | Making a hole will now only delete structure underneath that isn't walkable | Syndamia | 2020-04-08 | 3 | -4/+7 |
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| * | Updated the executable | Syndamia | 2020-04-08 | 2 | -1/+0 |
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| * | Merge branch 'master' of https://github.com/Syndamia/Mundus | Syndamia | 2020-04-08 | 1 | -2/+4 |
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| | * | Updated readme info | Kamen | 2020-04-07 | 1 | -2/+4 |
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| * | | You can now move up a superlayer using climable structures (for now only ↵ | Syndamia | 2020-04-08 | 32 | -328/+666 |
| |/ | | | | with L_wooden_ladder). Placing one on a hole in the ground will place it underneath the hole (if it can). Added info for player in map menu. Permanantly fixed issue where code builds wouldn't work on Windows. Structure also need an inventory icon (added for L_tree and L_boulder). Fixed bug where you could place structures on top of holes in the ground and on top of (replaces) other structures. Holes can be generated in land (the structure below gets deleted) and structures will no longer be able to be generated on top of holes. | ||||
| * | Merge branch 'master' of https://github.com/Syndamia/Mundus | Syndamia | 2020-04-07 | 1 | -0/+2 |
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| | * | Added info about running the executable | Kamen | 2020-04-07 | 1 | -0/+2 |
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| * | | Fixed project (executable can now run on windows) and added an executable | Syndamia | 2020-04-07 | 12 | -78/+77 |
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| * | Implimented undergrond layer (and going to it). Changed naming convention ↵ | Syndamia | 2020-04-07 | 40 | -114/+269 |
| | | | | | for icons. Added textures for undergrund (U_rock and U_roche) and a texture for hole on land. Changed structure damage system (damages according to tool class and returns that many dropped item). Tiny bug fixes. | ||||
| * | You can now use shovels do dig up the ground | Syndamia | 2020-04-06 | 11 | -25/+65 |
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| * | Added shovels (wooden and stone) | Syndamia | 2020-04-06 | 12 | -1368/+1140 |
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| * | Added wooden axe and pickaxe. Player starts with those two. | Syndamia | 2020-04-06 | 11 | -1/+34 |
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| * | Added stone axe. Added multiplication symbol (crafting menu) | Syndamia | 2020-04-06 | 12 | -4/+81 |
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| * | Fixed crafting bug and made trees to require axes | Syndamia | 2020-04-06 | 5 | -9/+20 |
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| * | Did minor bug fixes. After crafting an item, the inventory is redrawn. It ↵ | Syndamia | 2020-04-06 | 6 | -5/+27 |
| | | | | | doesnt matter where items are in inventory (items inventory), you can craft. Tools that are better class than the structure requirments can break these structures now. | ||||
| * | Fully implimented crafting system. Added color borders on item types. You ↵ | Syndamia | 2020-04-05 | 33 | -129/+369 |
| | | | | | can craft a pickaxe (2 sticks and 2 rocks). Will need to rewrite parts of it when implimenting data bases | ||||
| * | Structures now have health (get deleted after certain amount of hits ; on ↵ | Syndamia | 2020-04-04 | 19 | -1270/+2604 |
| | | | | | each hit the structure drops it's item). Started work (ui is done, doing logic) on crafting. Started work on implimenting item presets. | ||||
| * | Started implimenting health system. Trees now drop branches (a branch). | Syndamia | 2020-03-28 | 24 | -16/+125 |
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| * | Trees are generated (no functionality), boulders drop rocks, implimented ↵ | Syndamia | 2020-03-25 | 26 | -1250/+1075 |
| | | | | | information menu | ||||
| * | Did minor bug fixes | Syndamia | 2020-03-15 | 6 | -29/+42 |
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| * | Finished inventory and implimented breaking and placing structures on the map | Syndamia | 2020-03-13 | 11 | -191/+307 |
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