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#include <cstring>
struct WoodPlank {
private:
unsigned height;
unsigned width;
unsigned depth;
float price;
char type[1024];
void copyFrom(const WoodPlank& other) {
this->height = other.height;
this->width = other.width;
this->depth = other.depth;
this->price = other.price;
strcpy(this->type, other.type);
}
public:
unsigned GetHeight() {
return height;
}
void SetHeight(unsigned newHeight) {
height = newHeight;
}
unsigned GetWidth() {
return width;
}
void SetWidth(unsigned newWidth) {
width = newWidth;
}
unsigned GetDepth() {
return depth;
}
void SetDepth(unsigned newDepth) {
depth = newDepth;
}
float GetPrice() {
return price;
}
void SetPrice(float newPrice) {
price = newPrice;
}
const char* GetType() {
return type;
}
void SetType(char newType[1024]) {
strcpy(type, newType);
}
WoodPlank(const WoodPlank& other) {
copyFrom(other);
}
WoodPlank& operator=(const WoodPlank& other) {
if (this != &other) {
copyFrom(other);
}
return *this;
}
};
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