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struct FloatArray {
private:
float* arr;
unsigned size;
void free() {
delete[] arr;
}
void copyFrom(const FloatArray& other) {
this->size = other.size;
this->arr = new float[size];
for (int i = 0; i < size; i++) {
this->arr[i] = other.arr[i];
}
}
public:
FloatArray(unsigned size) {
this->size = size;
arr = new float[size];
}
~FloatArray() {
free();
}
FloatArray(const FloatArray& other) {
copyFrom(other);
}
FloatArray& operator=(const FloatArray& other) {
if (this != &other) {
free();
copyFrom(other);
}
return *this;
}
float GetElem(unsigned index) {
if (index >= size) return 0.0;
return arr[index];
}
void SetElem(unsigned index, float value) {
if (index >= size) return;
arr[index] = value;
}
};
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