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#include <iostream>
const int WHITE = 0;
const int BLACK = 1;
struct ChessPiece {
int color;
char figure;
ChessPiece(int color, int figure) {
this->color = color;
this->figure = figure;
}
};
struct ChessBoard {
private:
ChessPiece*** board;
int N;
void setColumnPieces(int column, char pieceChar) {
board[column][0] = new ChessPiece(WHITE, pieceChar);
board[column][1] = new ChessPiece(WHITE, 'P');
for (int i = 2; i < N-2; i++) {
board[column][i] = nullptr;
}
board[column][N-2] = new ChessPiece(BLACK, 'P');
board[column][N-1] = new ChessPiece(BLACK, pieceChar);
}
void fillBoardWithPieces() {
for (int column = 0; column < N; column++) {
switch (column % 8) {
case 0: case 7:
setColumnPieces(column, 'R'); break;
case 1: case 6:
setColumnPieces(column, 'K'); break;
case 2: case 5:
setColumnPieces(column, 'B'); break;
case 3:
setColumnPieces(column, 'I'); break;
case 4:
setColumnPieces(column, 'Q'); break;
}
}
}
public:
ChessBoard(int N) {
if (N < 5) {
throw "Board size cannot be less than 5!";
}
board = new ChessPiece**[N];
for (int i = 0; i < N; i++) {
board[i] = new ChessPiece*[N];
}
this->N = N;
fillBoardWithPieces();
}
~ChessBoard() {
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
delete board[i][j];
}
delete[] board[i];
}
delete[] board;
}
void Print() {
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
if (board[j][i] == nullptr)
std::cout << ' ';
else
std::cout << board[j][i]->figure;
}
std::cout << std::endl;
}
}
};
int main() {
ChessBoard cb(10);
cb.Print();
}
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