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#include <cstring>
struct Car {
private:
char* model;
unsigned int doors;
unsigned int seats;
public:
Car() {
model = nullptr;
doors = 0;
seats = 0;
}
Car(const char* model, unsigned int doors, unsigned int seats) {
this->model = nullptr;
setModel(model);
setDoors(doors);
setSeats(seats);
}
~Car() {
delete[] model;
}
const char* getModel() {
return model;
}
void setModel(const char* newModel) {
delete[] model;
model = new char[strlen(newModel) + 1];
strcpy(model, newModel);
}
unsigned int getDoors() {
return doors;
}
void setDoors(unsigned int newDoorsCount) {
doors = newDoorsCount;
}
unsigned int getSeats() {
return seats;
}
void setSeats(unsigned int newSeatsCount) {
seats = newSeatsCount;
}
void CopyDataTo(Car& destination) {
destination.setModel(model);
destination.setDoors(doors);
destination.setSeats(seats);
}
};
struct TrafficJam {
private:
Car* cars;
int size;
int lastIndex;
void resize() {
Car* newCars = new Car[size * 2];
for (int i = 0; i < size; i++) {
cars[i].CopyDataTo(newCars[i]);
}
delete[] cars;
cars = newCars;
size *= 2;
}
public:
TrafficJam() {
size = 3;
cars = new Car[size];
lastIndex = 0;
}
~TrafficJam() {
delete[] cars;
}
void AddCar(Car& car) {
if (lastIndex == size)
resize();
car.CopyDataTo(cars[lastIndex++]);
}
};
int main() {
TrafficJam tj;
Car c1("Toyota", 4, 5);
Car c2("Ferarri", 2, 2);
tj.AddCar(c1);
tj.AddCar(c2);
}
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