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7 files changed, 28 insertions, 28 deletions
| -rw-r--r-- | src/projects/mundus/basic-concepts.md | 12 | ||||
| -rw-r--r-- | src/projects/mundus/history.md | 2 | ||||
| -rw-r--r-- | src/projects/mundus/introduction.md | 6 | ||||
| -rw-r--r-- | src/projects/mundus/user-interface.md | 14 | ||||
| -rw-r--r-- | src/projects/syndamiadotcom/introduction.md | 4 | ||||
| -rw-r--r-- | src/projects/syndamiadotcom/version1.md | 10 | ||||
| -rw-r--r-- | src/projects/syndamiadotcom/version2.md | 8 |
diff --git a/src/projects/mundus/basic-concepts.md b/src/projects/mundus/basic-concepts.md index 4db2003..0b7bf84 100644 --- a/src/projects/mundus/basic-concepts.md +++ b/src/projects/mundus/basic-concepts.md @@ -1,5 +1,5 @@ # Mundus - Basic Concepts -[🔗](#Mundus%20-%20Basic%20Concepts) +[](#Mundus%20-%20Basic%20Concepts) **Article Created: 21 May 2020** || **Last Edited: 25 November 2020** @@ -10,7 +10,7 @@ Even though the game is quite unfinished, there are still a fair bit of mechanics I've developed. ## Tiles -[🔗](#Tiles) +[](#Tiles) The in game world (map) is composed of squares, called tiles. Everything is a type of tile. There are two main categories of tiles: items and mobs. Mobs (mobile object for short) are the creatures in the game, while items are everything else, from the tools, to the trees. @@ -49,7 +49,7 @@ Items, however, are divided into: - Swords: used for damaging (killing) mobs ## Layers and superlayers -[🔗](#Layers%20and%20superlayers) +[](#Layers%20and%20superlayers) The in game world (map) is composed of superlayers. Superlayers represent each elevation level in the world. Conceptually, there are in total 5 superlayers: Space, Sky, Land, Underground and ???, although only Sky, Land and Underground are implemented. @@ -62,7 +62,7 @@ Each superlayer is composed of 3 layers: Structure, Mob and Ground. Each one of - **Structures cannot be placed on top of holes** (empty spots in the ground layer), **except if they are "climable"**, in which case they will be placed in the structure layer on the superlayer below. Mobs also cannot reside on top of holes (they fall to the superlayer below) ## Inventory -[🔗](#Inventory) +[](#Inventory) Each mob can store certain amount of item tiles. That is done in it's inventory. The inventory is comprised of 4 parts: @@ -73,12 +73,12 @@ Each mob can store certain amount of item tiles. That is done in it's inventory. - Accessories and Gear: used only for storing gear tiles ## Crafting -[🔗](#Crafting) +[](#Crafting) Creating new item tiles is done through crafting. Each craftable item requires one to five different materials in different quantities. The item tiles must be inside the "items" part of your inventory. ## Event logs -[🔗](#Event%20logs) +[](#Event%20logs) Certain actions you do in the game are stored in memory as messages (logs). They are also used to give you information that you couldn't get otherwise, for example, there is a log when you can't climb up a superlayer because a mob is blocking the way, or when you damage/kill a structure or mob. diff --git a/src/projects/mundus/history.md b/src/projects/mundus/history.md index 83aacd1..294408d 100644 --- a/src/projects/mundus/history.md +++ b/src/projects/mundus/history.md @@ -1,5 +1,5 @@ # Mundus - History -[🔗](#Mundus%20-%20History) +[](#Mundus%20-%20History) **Article Created: 20 May 2020** || **Last Edited: 25 November 2020** diff --git a/src/projects/mundus/introduction.md b/src/projects/mundus/introduction.md index 225b922..cc67694 100644 --- a/src/projects/mundus/introduction.md +++ b/src/projects/mundus/introduction.md @@ -1,5 +1,5 @@ # Mundus - Introduction -[🔗](#Mundus%20-%20Introduction) +[](#Mundus%20-%20Introduction) **Article Created: 20 May 2020** || **Last Edited: 25 November 2020** @@ -18,7 +18,7 @@ In the beginning, I had big plans for it, I wanted to continue development after **Links to the project**: [GitHub](https://github.com/Syndamia/Mundus) ## Contents -[🔗](#Contents) +[](#Contents) 1. [Introduction](./introduction.html) 2. [History](./history.html) @@ -26,7 +26,7 @@ In the beginning, I had big plans for it, I wanted to continue development after 4. [Basic Concepts](./basic-concepts.html) ## Screenshots -[🔗](#Screenshots) +[](#Screenshots) *Screenshots are made on Linux Mint Cinnamon with the Mint-Y theme* diff --git a/src/projects/mundus/user-interface.md b/src/projects/mundus/user-interface.md index cab2327..9dc786b 100644 --- a/src/projects/mundus/user-interface.md +++ b/src/projects/mundus/user-interface.md @@ -1,5 +1,5 @@ # Mundus - User Interface -[🔗](#Mundus%20-%20User%20Interface) +[](#Mundus%20-%20User%20Interface) **Article Created: 21 May 2020** || **Last Edited: 25 November 2020** @@ -14,7 +14,7 @@ A lot of the topics covered are explained in more detail in [Basic Concepts](./b **Note:** all screenshots are made in Linux Mint Cinnamon with Mint-Y theme. ## Main screen -[🔗](#Main%20screen) +[](#Main%20screen)  @@ -23,7 +23,7 @@ We start off with the main screen. Only the `Create a new game` button is implemented, although the `Settings` one does open a blank window. ## Create new game -[🔗](#Create%20new%20game) +[](#Create%20new%20game)  @@ -40,7 +40,7 @@ Creating a game gives you a couple of options: **Note:** all game window screenshots are made with the `Small Game Window`. ## Game Window -[🔗](#Game%20Window) +[](#Game%20Window)  @@ -57,7 +57,7 @@ Underneath that, there is your hotbar. It is a part of your inventory. After that, you have the `Event log` button and some of the most recent events. Clicking the button opens a window from which you can checkout everything that has happened. On the sides, you can find the `Map` and `Inv` toggle buttons and the `Pause` and `Music` menu buttons. The `Music` menu can only play and stop WAV files. ## Map menu -[🔗](#Map%20menu) +[](#Map%20menu)  @@ -66,14 +66,14 @@ The Map menu is an extension (to the left) of the normal game window. It cannot At the top, you can see the ground layer tiles. Below it you can find the name of the superlayer you're currently in and your coordinates. At the bottom there are the structure layer tiles and `There is a hole above player` field, where you can check whether you are able to ascent a superlayer. ## Inventory menu -[🔗](#Inventory%20menu) +[](#Inventory%20menu)  The Inventory menu is an extension (to the right) of the normal game window. From here you can store your items, organize them, craft and see information about a given item. ## Crafting window -[🔗](#Crafting%20window) +[](#Crafting%20window)  diff --git a/src/projects/syndamiadotcom/introduction.md b/src/projects/syndamiadotcom/introduction.md index 50746a6..a2cd0af 100644 --- a/src/projects/syndamiadotcom/introduction.md +++ b/src/projects/syndamiadotcom/introduction.md @@ -1,5 +1,5 @@ # syndamiadotcom - Introduction -[🔗](#syndamiadotcom%20-%20Introduction) +[](#syndamiadotcom%20-%20Introduction) **Article Created: 01 August 2020** || **Last Edited: 24 September 2020** @@ -12,7 +12,7 @@ One of my biggest networking and front-end projects is this very website. I star **Note**: Website versions differ mostly by **styling** and **system for managing content**. ## Contents -[🔗](#Contents) +[](#Contents) 1. [Introduction](./introduction.html) 2. [Version 1](./version1.html) diff --git a/src/projects/syndamiadotcom/version1.md b/src/projects/syndamiadotcom/version1.md index 12dd732..500af69 100644 --- a/src/projects/syndamiadotcom/version1.md +++ b/src/projects/syndamiadotcom/version1.md @@ -1,5 +1,5 @@ # syndamiadotcom - Version 1 -[🔗](#syndamiadotcom%20-%20Version%201) +[](#syndamiadotcom%20-%20Version%201) **Article Created: 01 August 2020** || **Last Edited: 24 September 2020** @@ -18,7 +18,7 @@ It uses a tabbed layout with dark-themed colors. At the time, I didn't use any f This was the **first serious website** I have ever done, so, at the time, I had only some extremely basic front-end skills and practically no knowledge for good web design. ## Layout and navigation -[🔗](#Layout%20and%20navigation) +[](#Layout%20and%20navigation) I based it on the text editor I was using at the time: [xed](https://github.com/linuxmint/xed) (Oblivion theme). @@ -49,7 +49,7 @@ and to the right there is the back button, with which you could get back to the *The back button becomes red when hovering over it* ## Style overview -[🔗](#Style%20overview) +[](#Style%20overview) The colors are also based on [xed](https://github.com/linuxmint/xed). @@ -76,14 +76,14 @@ Tables have **hidden borders** with centered text in them. At the time, the only  ## Content management -[🔗](#Content%20management) +[](#Content%20management) This version **didn't use any content management** of any shape or form. All pages were written in HTML **manually**. Later in it's lifespan the **header** and **footer** were made to be **generated through (bad) `JavaScript` code**. ## Why was it replaced? -[🔗](#Why%20was%20it%20replaced?) +[](#Why%20was%20it%20replaced?) This version was discontinued for three main reasons: diff --git a/src/projects/syndamiadotcom/version2.md b/src/projects/syndamiadotcom/version2.md index 08aca8f..353f3c5 100644 --- a/src/projects/syndamiadotcom/version2.md +++ b/src/projects/syndamiadotcom/version2.md @@ -1,5 +1,5 @@ # syndamiadotcom - Version 2 -[🔗](#syndamiadotcom%20-%20Version%202) +[](#syndamiadotcom%20-%20Version%202) **Article Created: 02 August 2020** || **Last Edited: 24 September 2020** @@ -16,7 +16,7 @@ My inspiration and guide was an excellent video from [Wolfgang](https://www.youtube.com/channel/UCsnGwSIHyoYN0kiINAGUKxg) on making a [fast and minimal blog](https://www.youtube.com/watch?v=N_ttw2Dihn8). ## Layout and navigation -[🔗](#Layout%20and%20navigation) +[](#Layout%20and%20navigation) This version uses a more **traditional layout** (although similar to the previous one). In the header there are **universal links** to the main pages (*Home*, *About*, *Projects*, etc.) @@ -45,7 +45,7 @@ Each *project/tutorial* page has some links, a bit below the title: *Example taken from [Filters](https://www.syndamia.com/tutorials/how-to-use-jira/filters.html) page in [How to use Jira](https://www.syndamia.com/tutorials/how-to-use-jira/introduction.html)* ## Style overview -[🔗](#Style%20navigation) +[](#Style%20navigation) The style resembles standard `Markdown` formatting like in `GitHub`. Text is black on white background with `Open Sans` font. @@ -62,7 +62,7 @@ Code blocks, inline code, blockquotes and tables are taken from [sindresorhus's  ## Content management -[🔗](#Content%20management) +[](#Content%20management) This version **doesn't** use a full-fledged **content management system**, but managing is a lot more automated. |