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diff --git a/src/projects/mundus/user-interface.md b/src/projects/mundus/user-interface.md new file mode 100644 index 0000000..445fcf0 --- /dev/null +++ b/src/projects/mundus/user-interface.md @@ -0,0 +1,104 @@ +# Mundus - User Interface + +**Article Created: 21 May 2020** || **Last Edited: 21 July 2020** + +[\< History](./history.html) || [Basic Concepts >](./basic-concepts.html) + +--- + +**Note: all screenshots are made in Linux with Mint-Y theme.** + +## Main screen + + + +We start off at the **main screen**. + +Here you can **load a save file** (_not implimented_), **create a new game**, **view the tutorial** (_not implimented_), or **change settings** (_not implimented_). + +## Create new game + + + +Creating a game gives you a couple of options: + +- **Game Mode**: Here you can select survival, in which you will start with almost no items and creative (_not implimented_) where you will have access to all items at all times. + +- **Difficulty**: In higher difficulties, your energy gets depleated much more quickly and trees, boulders and mobs are rarer. + +- **Screen & Inventory size**: The screen is the world area that you can see. Because of the user interface I use, the two are connected. + +- **Map size**: Map size is currently determined by the Screen & Inventory size, the higher the size, the smaller the map. + +**Note: all game window screenshots are made with the Small Game Window.** + +## Game Window + + + +After the world is generated, the game window opens. + +A the top you have your **(game) screen**. Here you can see the world. To navigate click on a place you want to go to. If you want to alter the envirnment, first click on an item (that can modify the world) and click the place you want to alter. + +Below that is your **energy bar**. Each mob (including the player) has an energy bar, each action you take takes energy. If your energy gets depleated, you start taking damage for each action you take. To replenish energy, kill mobs and consume their meats. + +Then you have your **health**. It represents how much life you have. If it drops to zero, you die (_not fully implimented_). + +Underneath that, there is your **hotbar**. It is a part of your inventory (for more information, consult [Basic Concepts](basic-concepts.html). + +After that, you have the **Event log button** and some of the most recent events. Clicking the Event log button opens a window from which you can browse all event logs. For more information, consult [Basic Concepts](./basic-concepts.html). + +To the sides there are a couple of buttons: + +- **Map** - opens the map menu + +- **Inv** - opens the inventory menu + +- **Music** - opens the music window (not fully implimented) + +- **Pause** - opens the pause window + +## Map menu + + + +**The Map menu** is an extension (to the left) to the normal game window. It is toggled with the inventory menu (either one of them or neither can be opened at the same time). For more information on the map, refer to [Basic Concepts](./basic-concepts.html). + +It contains a couple of things: + +- **Ground layer** - shows only the ground layer tiles of the map name of the superlayer you are currenly in and your coordinates in it + +- **Structure layer** - shows only the structure layer tiles of the map + +- **There is hole above player** - used to determine if you can climb up a superlayer + +## Inventory menu + + + +**The Inventory menu** is an extension (to the right) to the normal game window. It is toggled with the map menu (either one of them or neither can be opened at the same time). For more information on the inventory, refer to [Basic Concepts](./basic-concepts.html). + +It contains a couple of things: + +- **Items inventory** + +- **Crafing button** - opens the crafting menu + +- **Accessories inventory** + +- **Gear inventory** + +- **Information about the selected item** (icon and values) + +## Crafting window + + + +Every time you open **the crafting menu**, it automatically gets all items that you can craft, using the items in your Items inventory. + +At the top it shows you **all required items** (icons) and how much you need of each one. + +Below that it shows the **item that you can craft**. There are also two buttons, Prev and Next, for navigating multiple items you can craft. + +Finally, there is **the Craft button**, with which you can craft that item (removes required item from inventory and adds the crafted item). + |