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1 files changed, 6 insertions, 6 deletions
-rw-r--r--src/blog/mundus-first-shot-at-gamedev/user-interface.md12
diff --git a/src/blog/mundus-first-shot-at-gamedev/user-interface.md b/src/blog/mundus-first-shot-at-gamedev/user-interface.md
index 45fe7d1..8b8bb57 100644
--- a/src/blog/mundus-first-shot-at-gamedev/user-interface.md
+++ b/src/blog/mundus-first-shot-at-gamedev/user-interface.md
@@ -23,7 +23,7 @@ A lot of the topics covered are explained in more detail in [Basic Concepts](./b
## Main screen
-![](./img/main-screen.png)
+![](./img/main-screen.webp)
We start off with the main screen.
@@ -31,7 +31,7 @@ Only the `Create a new game` button is implemented, although the `Settings` one
## Create new game
-![](./img/create-new-game.png)
+![](./img/create-new-game.webp)
Creating a game gives you a couple of options:
@@ -47,7 +47,7 @@ Creating a game gives you a couple of options:
## Game Window
-![](./img/small-game-window.png)
+![](./img/small-game-window.webp)
After the world is generated, the game window opens.
@@ -63,7 +63,7 @@ After that, you have the `Event log` button and some of the most recent events.
## Map menu
-![](./img/map-menu.png)
+![](./img/map-menu.webp)
The Map menu is an extension (to the left) of the normal game window. It cannot be opened at the same time as the inventory menu.
@@ -71,13 +71,13 @@ At the top, you can see the ground layer tiles. Below it you can find the name o
## Inventory menu
-![](./img/inventory-menu.png)
+![](./img/inventory-menu.webp)
The Inventory menu is an extension (to the right) of the normal game window. From here you can store your items, organize them, craft and see information about a given item.
## Crafting window
-![](./img/crafting-window.png)
+![](./img/crafting-window.webp)
Every time you open the crafting menu, it automatically finds all items that you can craft using the items in your "Items inventory".