diff options
1 files changed, 6 insertions, 6 deletions
| -rw-r--r-- | src/blog/mundus-first-shot-at-gamedev/user-interface.md | 12 |
diff --git a/src/blog/mundus-first-shot-at-gamedev/user-interface.md b/src/blog/mundus-first-shot-at-gamedev/user-interface.md index 45fe7d1..8b8bb57 100644 --- a/src/blog/mundus-first-shot-at-gamedev/user-interface.md +++ b/src/blog/mundus-first-shot-at-gamedev/user-interface.md @@ -23,7 +23,7 @@ A lot of the topics covered are explained in more detail in [Basic Concepts](./b ## Main screen - + We start off with the main screen. @@ -31,7 +31,7 @@ Only the `Create a new game` button is implemented, although the `Settings` one ## Create new game - + Creating a game gives you a couple of options: @@ -47,7 +47,7 @@ Creating a game gives you a couple of options: ## Game Window - + After the world is generated, the game window opens. @@ -63,7 +63,7 @@ After that, you have the `Event log` button and some of the most recent events. ## Map menu - + The Map menu is an extension (to the left) of the normal game window. It cannot be opened at the same time as the inventory menu. @@ -71,13 +71,13 @@ At the top, you can see the ground layer tiles. Below it you can find the name o ## Inventory menu - + The Inventory menu is an extension (to the right) of the normal game window. From here you can store your items, organize them, craft and see information about a given item. ## Crafting window - + Every time you open the crafting menu, it automatically finds all items that you can craft using the items in your "Items inventory". |