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1 files changed, 3 insertions, 3 deletions
| -rw-r--r-- | src/blog/mundus-first-shot-at-gamedev/timeline.du | 6 |
diff --git a/src/blog/mundus-first-shot-at-gamedev/timeline.du b/src/blog/mundus-first-shot-at-gamedev/timeline.du index 2d4466e..f4aed7e 100644 --- a/src/blog/mundus-first-shot-at-gamedev/timeline.du +++ b/src/blog/mundus-first-shot-at-gamedev/timeline.du @@ -9,7 +9,7 @@ {due_for_rework} -<br/> +{br} As mentioned, I had big plans for Mundus, so I wanted to make sure it would be well planned. But at the same time, the project took too much energy and I often had holes of no development time. This is an overview of the development "cycle" I went through. @@ -51,11 +51,11 @@ Things started to take a turn for the better, I had planned everything I needed And then, they extended the break for one more week, the productivity boost could've continued even further, but, alas, I was burned out. The productivity boost, as good as it was, it tired me out very fast. There were still a couple of days with progress, but this time I actually took a break. -<br/> +{br} However, remember how they extended the spring break by a week? Well, this was caused by the emergence of the COVID-19 pandemic in Europe and Bulgaria. Subsequently, after the break, we didn't go back to school. Due to the emergent situation, development on Mundus became increasingly sporadic and progress slowed down drastically. At least the exam got pushed back by a month/month and a half. -<br/> +{br} .quote {i {b 23.05.2020}} Day 105 |