diff options
1 files changed, 3 insertions, 1 deletions
| -rw-r--r-- | src/blog/mundus-first-shot-at-gamedev/basic-concepts.du | 4 |
diff --git a/src/blog/mundus-first-shot-at-gamedev/basic-concepts.du b/src/blog/mundus-first-shot-at-gamedev/basic-concepts.du index 4bc87f8..a969627 100644 --- a/src/blog/mundus-first-shot-at-gamedev/basic-concepts.du +++ b/src/blog/mundus-first-shot-at-gamedev/basic-concepts.du @@ -9,7 +9,7 @@ {due_for_rework} -\n +{br} .contents .numbered @@ -40,8 +40,10 @@ There is only one type of mob tile and that is {` MobTiles}. All mobs, with the - the superlayer they are currently in + Items, however, are divided into: +:unordered - Material tiles: primary used for crafting. Some of them are "consumable", meaning they can be consumed by the mob, which removes them from the inventory and changes a property of the mob. In your inventory they are surrounded in orange. - Gear tiles: something you equip (in your accessories and gear inventories) that modifies properties of the mob. In your inventory they are surrounded in purple. None are implemented. |