Summary Files Commits Branches @commit @diff @stats
path: root / src / blog / mundus-first-shot-at-gamedev / basic-concepts.du
diff options
context:
space:
mode:
1 files changed, 3 insertions, 1 deletions
-rw-r--r--src/blog/mundus-first-shot-at-gamedev/basic-concepts.du4
diff --git a/src/blog/mundus-first-shot-at-gamedev/basic-concepts.du b/src/blog/mundus-first-shot-at-gamedev/basic-concepts.du
index 4bc87f8..a969627 100644
--- a/src/blog/mundus-first-shot-at-gamedev/basic-concepts.du
+++ b/src/blog/mundus-first-shot-at-gamedev/basic-concepts.du
@@ -9,7 +9,7 @@
{due_for_rework}
-\n
+{br}
.contents
.numbered
@@ -40,8 +40,10 @@ There is only one type of mob tile and that is {` MobTiles}. All mobs, with the
- the superlayer they are currently in
+
Items, however, are divided into:
+:unordered
- Material tiles: primary used for crafting. Some of them are "consumable", meaning they can be consumed by the mob, which removes them from the inventory and changes a property of the mob. In your inventory they are surrounded in orange.
- Gear tiles: something you equip (in your accessories and gear inventories) that modifies properties of the mob. In your inventory they are surrounded in purple. None are implemented.