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Commit9c04af3e31e88b96efe48867ea741a4d47ba937b (patch)
Author
 Syndamia <kamen.d.mladenov@protonmail.com>
2020-05-21 22:06:15 +0300
Committer
 Syndamia <kamen.d.mladenov@protonmail.com>
2020-05-21 22:06:15 +0300
Filesd7f71895c15bf3905c77c66c071696bd0c02a4f8 /website/projects/mundus/basic-concepts.html
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Parent9c273878d43e09a74694142fb542ca21648cb996 (diff)
Added a tutorial on MySql and C# and Entity Framework. Items in projects and tutorials will be separated by a blank line. Updated formating on some files.
1 files changed, 4 insertions, 4 deletions
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</li>
</ul>
</p>
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+ <br>
<h2>Layers and superlayers</h2>
<p>
The ingame world (map) is composed of superlayers. Superlayers represent each elevation level in the world. There are in total 5 superlayers (not all are implimented): Space Sky Land Underground ???.
@@ -70,7 +70,7 @@
<li>Structures cannot be placed on top of holes (empty spots in the ground layer), except if they are "climable", in which case they will be placed on the structure layer on the superlayer below. Mobs also cannot be on top of holes (they fall to the superlayer below)</li>
</ol>
</p>
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+ <br>
<h2>Inventory</h2>
<p>
Each mob can store certain amount of item tiles. That is done in it's inventory. The inventory is comprised of 4 parts: hotbar, items, accessories and gear.
@@ -80,12 +80,12 @@
<li>Accessories and gear are used only to store gear tiles.</li>
</ul>
</p>
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+ <br>
<h2>Crafting</h2>
<p>
Creating different item tiles is done through crafting. Each craftable item requires from one to five different materials in different quantities. The item tiles must be inside the "items" part of your inventory.
</p>
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+ <br>
<h2>Event logs</h2>
<p>
Certain actions you do in the game are stored in memory as messages (logs). They are also used to give you information that you couldn't get otherwise. For example, there is a log if you can't climb up a superlayer because a mob is blocking the way, or when you damage/kill a structure or mob.