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Commit6112b290c4965d6780cb04dbc8c977f07a6aa031 (patch)
Author
 Syndamia <kamen.d.mladenov@protonmail.com>
2022-02-19 16:44:31 +0200
Committer
 Syndamia <kamen.d.mladenov@protonmail.com>
2022-02-19 16:44:31 +0200
Files30cb14b0cadc519cc1fbe9865d7f932761cbd92a /src
syndamia.com-6112b290c4965d6780cb04dbc8c977f07a6aa031.tar
syndamia.com-6112b290c4965d6780cb04dbc8c977f07a6aa031.tar.gz
syndamia.com-6112b290c4965d6780cb04dbc8c977f07a6aa031.zip
Parente148a53bba9ef0043a07b1443babb98c8f46500c (diff)
Added links to mundus introduction
2 files changed, 4 insertions, 4 deletions
-rw-r--r--src/blog/mundus-first-shot-at-gamedev/index.md4
-rw-r--r--src/blog/mundus-first-shot-at-gamedev/introduction.md4
diff --git a/src/blog/mundus-first-shot-at-gamedev/index.md b/src/blog/mundus-first-shot-at-gamedev/index.md
index 557bb94..440b4bd 100644
--- a/src/blog/mundus-first-shot-at-gamedev/index.md
+++ b/src/blog/mundus-first-shot-at-gamedev/index.md
@@ -8,11 +8,11 @@
---
-I have been toying with the idea of making a game ever since my first exposure to programming. The [earliest piece of code]() I ever wrote was about replicating a [computer boot up sequence]() from the video game [SOMA](). I developed it in 2015, solid 3 years before my first proper introduction to software development.
+I have been toying with the idea of making a game ever since my first exposure to programming. The [earliest piece of code](https://gitlab.com/Syndamia/Shower/-/tree/master/ARK%20(2015)) I ever wrote was about replicating a computer boot up sequence from the video game [SOMA](https://store.steampowered.com/app/282140/SOMA/). I developed it in 2015, solid 3 years before my first proper introduction to software development.
Five years later, in early 2020, I had to make a project for an exam. I (initially) had about a month to complete it and the only requirements were technical: utilize a database with at least x tables, employ a specific design pattern, etc. Fairly quickly I decided upon making a "minecraftian" game: 2D sandbox where you could fight, craft, build, eat and explore.
-I called it [Mundus]() and it took me around 3 months to complete and consisted of more than 2000 lines of code. Although these metrics aren't very impressive in the real world, they were a monumental achievement for me. In the beginning I planned on developing it into a fully fledged game, but that never happened.
+I called it [Mundus](https://gitlab.com/Syndamia/Mundus) and it took me around 3 months to complete and consisted of more than 2000 lines of code. Although these metrics aren't very impressive in the real world, they were a monumental achievement for me. In the beginning I planned on developing it into a fully fledged game, but that never happened.
Nevertheless, this journey was very important to me, hence writing this multi-page article.
diff --git a/src/blog/mundus-first-shot-at-gamedev/introduction.md b/src/blog/mundus-first-shot-at-gamedev/introduction.md
index 557bb94..440b4bd 100644
--- a/src/blog/mundus-first-shot-at-gamedev/introduction.md
+++ b/src/blog/mundus-first-shot-at-gamedev/introduction.md
@@ -8,11 +8,11 @@
---
-I have been toying with the idea of making a game ever since my first exposure to programming. The [earliest piece of code]() I ever wrote was about replicating a [computer boot up sequence]() from the video game [SOMA](). I developed it in 2015, solid 3 years before my first proper introduction to software development.
+I have been toying with the idea of making a game ever since my first exposure to programming. The [earliest piece of code](https://gitlab.com/Syndamia/Shower/-/tree/master/ARK%20(2015)) I ever wrote was about replicating a computer boot up sequence from the video game [SOMA](https://store.steampowered.com/app/282140/SOMA/). I developed it in 2015, solid 3 years before my first proper introduction to software development.
Five years later, in early 2020, I had to make a project for an exam. I (initially) had about a month to complete it and the only requirements were technical: utilize a database with at least x tables, employ a specific design pattern, etc. Fairly quickly I decided upon making a "minecraftian" game: 2D sandbox where you could fight, craft, build, eat and explore.
-I called it [Mundus]() and it took me around 3 months to complete and consisted of more than 2000 lines of code. Although these metrics aren't very impressive in the real world, they were a monumental achievement for me. In the beginning I planned on developing it into a fully fledged game, but that never happened.
+I called it [Mundus](https://gitlab.com/Syndamia/Mundus) and it took me around 3 months to complete and consisted of more than 2000 lines of code. Although these metrics aren't very impressive in the real world, they were a monumental achievement for me. In the beginning I planned on developing it into a fully fledged game, but that never happened.
Nevertheless, this journey was very important to me, hence writing this multi-page article.