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Added links to mundus introduction
2 files changed, 4 insertions, 4 deletions
| -rw-r--r-- | src/blog/mundus-first-shot-at-gamedev/index.md | 4 | ||||
| -rw-r--r-- | src/blog/mundus-first-shot-at-gamedev/introduction.md | 4 |
diff --git a/src/blog/mundus-first-shot-at-gamedev/index.md b/src/blog/mundus-first-shot-at-gamedev/index.md index 557bb94..440b4bd 100644 --- a/src/blog/mundus-first-shot-at-gamedev/index.md +++ b/src/blog/mundus-first-shot-at-gamedev/index.md @@ -8,11 +8,11 @@ --- -I have been toying with the idea of making a game ever since my first exposure to programming. The [earliest piece of code]() I ever wrote was about replicating a [computer boot up sequence]() from the video game [SOMA](). I developed it in 2015, solid 3 years before my first proper introduction to software development. +I have been toying with the idea of making a game ever since my first exposure to programming. The [earliest piece of code](https://gitlab.com/Syndamia/Shower/-/tree/master/ARK%20(2015)) I ever wrote was about replicating a computer boot up sequence from the video game [SOMA](https://store.steampowered.com/app/282140/SOMA/). I developed it in 2015, solid 3 years before my first proper introduction to software development. Five years later, in early 2020, I had to make a project for an exam. I (initially) had about a month to complete it and the only requirements were technical: utilize a database with at least x tables, employ a specific design pattern, etc. Fairly quickly I decided upon making a "minecraftian" game: 2D sandbox where you could fight, craft, build, eat and explore. -I called it [Mundus]() and it took me around 3 months to complete and consisted of more than 2000 lines of code. Although these metrics aren't very impressive in the real world, they were a monumental achievement for me. In the beginning I planned on developing it into a fully fledged game, but that never happened. +I called it [Mundus](https://gitlab.com/Syndamia/Mundus) and it took me around 3 months to complete and consisted of more than 2000 lines of code. Although these metrics aren't very impressive in the real world, they were a monumental achievement for me. In the beginning I planned on developing it into a fully fledged game, but that never happened. Nevertheless, this journey was very important to me, hence writing this multi-page article. diff --git a/src/blog/mundus-first-shot-at-gamedev/introduction.md b/src/blog/mundus-first-shot-at-gamedev/introduction.md index 557bb94..440b4bd 100644 --- a/src/blog/mundus-first-shot-at-gamedev/introduction.md +++ b/src/blog/mundus-first-shot-at-gamedev/introduction.md @@ -8,11 +8,11 @@ --- -I have been toying with the idea of making a game ever since my first exposure to programming. The [earliest piece of code]() I ever wrote was about replicating a [computer boot up sequence]() from the video game [SOMA](). I developed it in 2015, solid 3 years before my first proper introduction to software development. +I have been toying with the idea of making a game ever since my first exposure to programming. The [earliest piece of code](https://gitlab.com/Syndamia/Shower/-/tree/master/ARK%20(2015)) I ever wrote was about replicating a computer boot up sequence from the video game [SOMA](https://store.steampowered.com/app/282140/SOMA/). I developed it in 2015, solid 3 years before my first proper introduction to software development. Five years later, in early 2020, I had to make a project for an exam. I (initially) had about a month to complete it and the only requirements were technical: utilize a database with at least x tables, employ a specific design pattern, etc. Fairly quickly I decided upon making a "minecraftian" game: 2D sandbox where you could fight, craft, build, eat and explore. -I called it [Mundus]() and it took me around 3 months to complete and consisted of more than 2000 lines of code. Although these metrics aren't very impressive in the real world, they were a monumental achievement for me. In the beginning I planned on developing it into a fully fledged game, but that never happened. +I called it [Mundus](https://gitlab.com/Syndamia/Mundus) and it took me around 3 months to complete and consisted of more than 2000 lines of code. Although these metrics aren't very impressive in the real world, they were a monumental achievement for me. In the beginning I planned on developing it into a fully fledged game, but that never happened. Nevertheless, this journey was very important to me, hence writing this multi-page article. |