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Commit2fe415c22c5ef46227dcdf9c9306b8a5954654ca (patch)
Author
 Syndamia <kamen.d.mladenov@protonmail.com>
2020-11-25 16:56:21 +0200
Committer
 Syndamia <kamen.d.mladenov@protonmail.com>
2020-11-25 16:56:21 +0200
Filesff040fdb6df59c19b61152d88ddf64a78a20ee8b /src
syndamia.com-2fe415c22c5ef46227dcdf9c9306b8a5954654ca.tar
syndamia.com-2fe415c22c5ef46227dcdf9c9306b8a5954654ca.tar.gz
syndamia.com-2fe415c22c5ef46227dcdf9c9306b8a5954654ca.zip
Parent711642bd7757ac8b6059851f6d927a3bcd9a5553 (diff)
Made slight lexical and punctuational improvements to Mundus project article
3 files changed, 7 insertions, 7 deletions
-rw-r--r--src/projects/mundus/history.md6
-rw-r--r--src/projects/mundus/introduction.md6
-rw-r--r--src/projects/mundus/user-interface.md2
diff --git a/src/projects/mundus/history.md b/src/projects/mundus/history.md
index f4e7f5e..3e5273e 100644
--- a/src/projects/mundus/history.md
+++ b/src/projects/mundus/history.md
@@ -14,13 +14,13 @@ This was our first Module 7 lecture. Before, on all of our exams, we were given
Up until this point, I was trying out different ideas and technologies.
-I stared with `Unity`, that I dropped because of my lack of skill and time constraints (at first, the deadline was only about a month away). After that I looked into `GtkSharp 2.0`, a FOSS widget toolkit for creating user interfaces in `C#`. It was simple enough and I was able to learn everything that I needed relatively quickly, and so I stuck with it.
+I started with `Unity`, that I dropped because of my lack of skill and time constraints (at first, the deadline was only about a month away). After that I looked into `GtkSharp 2.0`, a FOSS widget toolkit for creating user interfaces in `C#`. It was simple enough and I was able to learn everything that I needed relatively quickly and so, I stuck with it.
After that I started planning.
> ***27.02.2020***
-By now, I was only preparing, thinking of ideas and testing them out. This was the first day of the programming phase of the project. Although, I still continued to work on ideas, development had slowly began.
+By now, I was only preparing: thinking of ideas and testing them out. This was the first day of the programming phase of the project. Although, I still continued to work on ideas, development had slowly began.
> ***28.03.2020***
@@ -32,7 +32,7 @@ Spring break had began. For me, that was the perfect time to start coding the pr
But then, crisis struck. I, obviously, burned myself out and the COVID-19 pandemic began, in the beginning of which I was helping a lot with organisation of online education.
-For the next month and a half, I was in a pattern of working hard on the project for a week or two and then not working on it for the same amount of time.
+For the next month and a half, I was in a pattern of working hard on the project for a week or two, and then not working on it for the same amount of time.
> ***23.05.2020***
diff --git a/src/projects/mundus/introduction.md b/src/projects/mundus/introduction.md
index 55fc9ab..3076f1c 100644
--- a/src/projects/mundus/introduction.md
+++ b/src/projects/mundus/introduction.md
@@ -6,13 +6,13 @@
---
-Mundus is my exam project for Module 7 of the IT-kariera program, although the concept has exited ever since my first lessons in the program.
+Mundus is my exam project for Module 7 of the IT-kariera program, although the concept has existed ever since my first lessons in the program.
It's an open-source light-weight sandbox desktop game in which you can explore, fight with creatures, build things or dig up the whole ground.
I've done this project completely by myself. It contains **more than 2000 lines of code**, written in around **3 months**.
-In the beginning I had big plans for it, I wanted to continue development after the exam and make it a big and popular program. That never happened, mostly because the user interface toolkit I was using wasn't capable enough for the long-term. Although, the project does **spiritually live on** with [Velekurt](https://github.com/Velekurt).
+In the beginning, I had big plans for it, I wanted to continue development after the exam and make it a big and popular program. That never happened, mostly because the user interface toolkit I was using wasn't capable enough for the long-term. Although, the project does **spiritually live on** with [Velekurt](https://github.com/Velekurt).
**Links to the project**: [GitHub](https://github.com/Syndamia/Mundus)
@@ -25,7 +25,7 @@ In the beginning I had big plans for it, I wanted to continue development after
## Screenshots
-*Screenshots are made on Linux Mint Cinnamon*
+*Screenshots are made on Linux Mint Cinnamon with the Mint-Y theme*
![](./img/small-game-window.png) ![](./img/map-menu.png) ![](./img/inventory-menu.png)
diff --git a/src/projects/mundus/user-interface.md b/src/projects/mundus/user-interface.md
index 8214d71..a48d765 100644
--- a/src/projects/mundus/user-interface.md
+++ b/src/projects/mundus/user-interface.md
@@ -10,7 +10,7 @@ The user interface shows how unfinished the whole thing is, you can find many un
A lot of the topics covered are explained in more detail in [Basic Concepts](./basic-concepts.html).
-**Note:** all screenshots are made in Linux with Mint-Y theme.
+**Note:** all screenshots are made in Linux Mint Cinnamon with Mint-Y theme.
## Main screen