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Commitb0798cf5d8e83f7211409369fbbdd51531364a2b (patch)
Author
 Syndamia <kamen@syndamia.com>
2025-08-20 06:18:16 +0300
Committer
 Syndamia <kamen@syndamia.com>
2025-08-20 06:18:16 +0300
Files82cb73cc10598675e3faefcc054344aa40f599fb /meta
syndamia.com-b0798cf5d8e83f7211409369fbbdd51531364a2b.tar
syndamia.com-b0798cf5d8e83f7211409369fbbdd51531364a2b.tar.gz
syndamia.com-b0798cf5d8e83f7211409369fbbdd51531364a2b.zip
Parent41bdf08f4c5a23b43c18b3e6d8e4ffd15ffdac17 (diff)
feat(blog/sane-eplanation-of-compilers): Rework part 1's code blocks and folder structure
Mostly moved a lot of code into distinct files, which are included in our markup.
1 files changed, 2 insertions, 2 deletions
-rw-r--r--meta/meta.tsv4
diff --git a/meta/meta.tsv b/meta/meta.tsv
index 1ce18a6..18362b5 100644
--- a/meta/meta.tsv
+++ b/meta/meta.tsv
@@ -32,8 +32,8 @@ blog/mundus-first-shot-at-gamedev/introduction.html Introduction - Mundus: My fi
blog/mundus-first-shot-at-gamedev/timeline.html Timeline - Mundus: My first shot at game development Development timeline of Mundus
blog/mundus-first-shot-at-gamedev/user-interface.html User Interface - Mundus: My first shot at game development Showing and explaining the user interface
blog/plan9-in-linux-mouse-menus/index.html Plan 9 in Linux: Mouse menus Writing a scripts which implements the Plan 9 mouse menus functionality
-blog/sane-explanation-of-compilers/index.html Sane explanation of compilers
-blog/sane-explanation-of-compilers/part-1.html Sane explanation of compilers: Part 1 An introduction to regular expressions, grammars, lexers and parsers for use in compilers with some lex and yacc implementations
+blog/sane-explanation-of-compilers/index.html Sane explanation of compilers A series of blog posts, explaining compilers in a simple manner
+blog/sane-explanation-of-compilers/part-1/index.html Sane explanation of compilers: Part 1 An introduction to regular expressions, grammars, lexers and parsers for use in compilers with some lex and yacc implementations
blog/switchut-izgorq/index.html Суичът изгоря! Как човек си изкарва безплатен суич заради слабите умения на мрежари
blog/taming-the-fun-too/index.html Taming the Fun-too Stories of my troubles (and eventual triumph) with Funtoo
blog/the-physics-behind-a-black-hole-shader/index.html The physics behind a black hole shader A deep dive into some of the physics (and mathematics) required for implementing a black hole shader