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#include "../AnimationRender/AnimationRender.h"
#include "../AnimationRender/F_Draw.h"
#include "../AnimationRender/F_FrameRange.h"
#include "../AnimationRender/F_Interpolate.h"
#include "../AnimationRender/FrameCallback.h"
#include "../FrameRender/P_Circle.h"
#include "../FrameRender/P_LineSegment.h"
#include "../FrameRender/P_Square.h"
#include "../FrameRender/P_TransformCenter.h"
#include "../FrameRender/PixelCallback.h"
#include <stdlib.h>
int
main() {
u32 width = 512;
u32 height = 512;
const u32 FPS = 60;
u32 frames = FPS * 10;
PixelCallback *root, *child;
TransformCenter nodeTop = { .centerX = width / 2, .centerY = height / 4, };
TransformCenter nodeLeft = { .centerX = width / 4, .centerY = height * 3 / 4, };
TransformCenter nodeRight = { .centerX = width * 3 / 4, .centerY = height * 3 / 4, };
PixelCallback* segment;
LineSegment segmentRight = {
.aX = nodeTop.centerX, .aY = nodeTop.centerY,
.bX = nodeRight.centerX, .bY = nodeRight.centerY,
.width = 30, .color = 0xFFFF00FF,
};
LineSegment segmentLeft = {
.aX = nodeLeft.centerX, .aY = nodeLeft.centerY,
.bX = nodeTop.centerX, .bY = nodeTop.centerY,
.width = 30, .color = 0xFF0088FF,
};
PixelCallback* callbacks[] = {
/* Background */
Square_setup((Square){
.size = width, .color = 0xFFF0F0F0,
}),
/* Connecting line */
NULL,
segment = LineSegment_setup(segmentRight),
/* Root node */
root = TransformCenter_setup(nodeTop),
Circle_setup((Circle){
.radius = 60, .color = 0xFFFF0000,
}),
/* Child node */
NULL,
child = TransformCenter_setup(nodeRight),
Circle_setup((Circle){
.radius = 60, .color = 0xFF00FF00,
}),
};
u32 sizeCallbacks = sizeof(callbacks) / sizeof(*callbacks);
FrameCallback* frameCallbacks[] = {
/* Move right to left */
FrameRange_setup((FrameRange){
.startFrame = FPS * 1, .endFrame = FPS * 3,
}),
Interpolate_setup((Interpolate){
.startValue = &nodeTop, .endValue = &nodeLeft,
.value = root->callback_self,
.interpolate = (f_interpolate)Interpolate_TransformCenter,
}),
Interpolate_setup((Interpolate){
.startValue = &nodeRight, .endValue = &nodeTop,
.value = child->callback_self,
.interpolate = (f_interpolate)Interpolate_TransformCenter,
}),
Interpolate_setup((Interpolate){
.startValue = &segmentRight, .endValue = &segmentLeft,
.value = segment->callback_self,
.interpolate = (f_interpolate)Interpolate_LineSegment,
}),
/* Move left to right */
NULL,
FrameRange_setup((FrameRange){
.startFrame = FPS * 6, .endFrame = FPS * 8,
}),
Interpolate_setup((Interpolate){
.startValue = &nodeLeft, .endValue = &nodeTop,
.value = root->callback_self,
.interpolate = (f_interpolate)Interpolate_TransformCenter,
}),
Interpolate_setup((Interpolate){
.startValue = &nodeTop, .endValue = &nodeRight,
.value = child->callback_self,
.interpolate = (f_interpolate)Interpolate_TransformCenter,
}),
Interpolate_setup((Interpolate){
.startValue = &segmentLeft, .endValue = &segmentRight,
.value = segment->callback_self,
.interpolate = (f_interpolate)Interpolate_LineSegment,
}),
/* Render */
NULL,
Draw_setup((Draw){
.callbacks = (const PixelCallback**)callbacks, .sizeCallbacks = sizeCallbacks,
}),
};
u32 sizeFrameCallbacks = sizeof(frameCallbacks) / sizeof(*frameCallbacks);
RenderAnimation(width, height, frames, (const FrameCallback**)frameCallbacks, sizeFrameCallbacks);
for (u32 i = 0; i < sizeCallbacks; ++i) {
if (callbacks[i] == NULL) continue;
free(callbacks[i]->callback_self);
free(callbacks[i]);
}
for (u32 i = 0; i < sizeFrameCallbacks; ++i) {
if (frameCallbacks[i] == NULL) continue;
free(frameCallbacks[i]->callback_self);
free(frameCallbacks[i]);
}
return 0;
}
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