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#ifndef F_INTERPOLATE
#define F_INTERPOLATE
#include "FrameCallback.h"
#include "../FrameRender/P_Square.h"
#include "../FrameRender/P_Circle.h"
#include "../FrameRender/P_Checker.h"
#include "../FrameRender/P_Image.h"
#include "../FrameRender/P_TransformCenter.h"
#include "../FrameRender/P_TransformRotate.h"
typedef void (*f_interpolate)(void* value, const void* start, const void* end, double progress);
typedef struct Interpolate {
f_interpolate interpolate;
void* value;
const void* startValue;
const void* endValue;
} Interpolate;
FrameCallback* Interpolate_setup(Interpolate obj);
void Interpolate_Square(Square* value, const Square* start, const Square* end, double progress);
void Interpolate_Circle(Circle* value, const Circle* start, const Circle* end, double progress);
void Interpolate_Checker(Checker* value, const Checker* start, const Checker* end, double progress);
void Interpolate_Image(Image* value, const Image* start, const Image* end, double progress);
void Interpolate_TransformCenter(TransformCenter* value, const TransformCenter* start, const TransformCenter* end, double progress);
void Interpolate_TransformRotate(TransformRotate* value, const TransformRotate* start, const TransformRotate* end, double progress);
#endif /* F_INTERPOLATE */
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