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#ifndef _ANIMATION
#define _ANIMATION

#include "RGBImage.h"

struct AnimationEventNode;
typedef struct AnimationEventNode AnimationEventNode;

typedef struct Animation {
	u32 width;
	u32 height;
	u32 frameCount;
	u32 duplicateFrames;

	RGBImage frameBuffer;
	AnimationEventNode* events;
} Animation;

typedef ARGB (*PixelRenderer)(const Animation* anim, u32 currentFrame, ARGB pixel, i32 row, i32 col, void* priv);

AnimationEventNode* AnimationEventNode_new(u32 startFrame, u32 endFrame, PixelRenderer renderCallback, void* privateData);
Animation Animation_new(u32 width, u32 height, u32 frameCount);
void Animation_free(Animation anim);
void Animation_delete(Animation* anim);

void Animation_pushEvent(Animation* anim, u32 startFrame, u32 endFrame, PixelRenderer renderer, void* privateData);
void Animation_render(Animation* anim);

#endif /* _ANIMATION */