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#ifndef _ANIMATION
#define _ANIMATION
#include "RGBImage.h"
struct AnimationEventNode;
typedef struct AnimationEventNode AnimationEventNode;
typedef struct Animation {
u32 width;
u32 height;
u32 frameCount;
u32 duplicateFrames;
RGBImage frameBuffer;
AnimationEventNode* events;
} Animation;
typedef ARGB (*PixelRenderer)(const Animation* anim, u32 currentFrame, ARGB pixel, i32 row, i32 col, void* priv);
AnimationEventNode* AnimationEventNode_new(u32 startFrame, u32 endFrame, PixelRenderer renderCallback, void* privateData);
Animation Animation_new(u32 width, u32 height, u32 frameCount);
void Animation_free(Animation anim);
void Animation_delete(Animation* anim);
void Animation_pushEvent(Animation* anim, u32 startFrame, u32 endFrame, PixelRenderer renderer, void* privateData);
void Animation_render(Animation* anim);
#endif /* _ANIMATION */
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