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| author | Syndamia <kamen@syndamia.com> | 2022-12-02 12:09:14 +0200 |
|---|---|---|
| committer | Syndamia <kamen@syndamia.com> | 2022-12-02 12:09:14 +0200 |
| commit | c8f083a44f655b00c2aa229cff25a7aef2432699 (patch) | |
| tree | ecf9a3d4dfcff3ea01eab3bfd26194750e4074fe /2022/Day2/part-one.cl | |
| parent | d7b9880ad0b157f9586797468b396e61088ac4ec (diff) | |
| download | advent-of-code-c8f083a44f655b00c2aa229cff25a7aef2432699.tar advent-of-code-c8f083a44f655b00c2aa229cff25a7aef2432699.tar.gz advent-of-code-c8f083a44f655b00c2aa229cff25a7aef2432699.zip | |
[2022/D02] Solved both tasks from day two
Diffstat (limited to '2022/Day2/part-one.cl')
| -rw-r--r-- | 2022/Day2/part-one.cl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/2022/Day2/part-one.cl b/2022/Day2/part-one.cl new file mode 100644 index 0000000..e93cae8 --- /dev/null +++ b/2022/Day2/part-one.cl @@ -0,0 +1,45 @@ +(defvar *prog-input*) + +(let ((ui (read-line))) + (if (equal ui "") + (setq *prog-input* *standard-input*) + (setq *prog-input* (open ui)))) + +(let + ((cal (read-line *prog-input* NIL)) (total-score 0) + (your-rps '(#\0 #\X #\Y #\Z)) (enemy-rps '(#\0 #\A #\B #\C)) + (cy-rps 0) (ce-rps 0)) + + (loop until (or (equal cal "end") (not cal)) do + ;; Rock is 1, paper is 2, scissors is 3 + (setq ce-rps (position (char cal 0) enemy-rps)) + (setq cy-rps (position (char cal 2) your-rps)) + + ;; We want, when we lose to add 3 * 0, when we draw to add 3 * 1 and when we win to add 3 * 2 + ;; To get numbers 0, 1, and 2, we'll use `3 mod N` + ;; Writing down all possible combinations + ;; (from left to right, columns are "Your choice", "Enemy choice", "Result"): + ;; 1 1 | 1 = 3 % 1 (Draw) + ;; 1 2 | 0 = 3 % 3 (Lose) + ;; 1 3 | 2 = 3 % 2 (Win) + ;; ----+----------------- + ;; 2 1 | 2 = 3 % 2 (Win) + ;; 2 2 | 1 = 3 % 1 (Draw) + ;; 2 3 | 0 = 3 % 3 (Lose) + ;; ----+----------------- + ;; 3 1 | 0 = 3 % 3 (Lose) + ;; 3 2 | 2 = 3 % 2 (Win) + ;; 3 3 | 1 = 3 % 1 (Draw) + ;; We notice, that N (in "3 % N") is a rotation of the numbers 3, 2, 1, where if your choice + ;; is 3, we don't rotate them, if it's 2 we rotate by one (backwards) and so on. + ;; We can get 3, 2, 1 from the enemie's 1, 2, 3 by subtracting them from 4. Then we can use + ;; your choice to do the "rotation" (since we're doing mod, 3 % 3 = 3 % 6). + (setq total-score (+ total-score (* 3 (mod (+ (- 4 ce-rps) cy-rps) 3)) cy-rps)) + + (setq cal (read-line *prog-input* NIL))) + + (print total-score)) + +(if (not (eq *prog-input* *standard-input*)) + (close *prog-input*)) + |
