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* Updated link to Velekurt HEAD master
 Kamen Mladenov Unverified
2020-10-18-1/+18f30f05
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* Update README.md v0.1.5.20
 Kamen Mladenov Unverified
2020-06-03-1/+157c18ef
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* Update README.md
 Kamen Mladenov Unverified
2020-06-03-5/+670bcb5e
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* Update README.md
 Kamen Mladenov Unverified
2020-05-21-0/+2185a46b
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* Update README.md
 Kamen Mladenov Unverified
2020-05-16-2/+2a04dcec
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* Update README.md
 Kamen Mladenov Unverified
2020-05-16-1/+10212a35
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* Updated README
 Kamen Mladenov Unverified
2020-05-13-1/+1bc1aabf
| | | I changed the requirements branch name
* Update README.md
 Kamen Unverified
2020-05-11-3/+14e098ceb
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* Refactored a bit switch items code
 Syndamia
2020-05-09-14/+260934964
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* Added sheep, they have 8 health, they drop mutton steak, 4 energy replenish ↵
 Syndamia
2020-05-01-46/+4620ad05f
| | | | points. Changed values for easy difficulty and beef steak. Removed useless methods from MobStatsController. Updated executable.
* Added system to restore energy points; it is done by double clicking on a ↵
 Syndamia
2020-05-01-97/+1126a3f991
| | | | material that can be consumed/eaten (energy restore points > 0). Cows now drop beef steak. Modified a bit difficulty related values. Fixed issue where player woudn't appear upon game start. Reverted game windows namespace (created problems with monodevelop window designer). Removed useless assembly references. Updated executable.
* Implimented energy bar (icons and functionality). For each action you take ↵
 Syndamia
2020-05-01-63/+261e440dc0
| | | | (move, use tools or place structures) will take some value from the energy bar. When it's at 0 it starts to take health for every action. You can only heal after full energy. Depends on game difficulty. Changed structure for health (hearth) icons. Updated executable.
* Changed file/namespace stucture slightly. Updated executable. Mobs are now ↵
 Syndamia
2020-04-30-106/+842303a76
| | | | in Tiles, Inventory in Mobs, SwitchItems in Items, Crafting in Tiles, ItemPresets are now just Presets and are located in Items, Small, Medium, Game and I Window are now in Windows/GameWindows
* Implimented event log. Mob fighting, movement and terraorming add logs upon ↵
 Syndamia
2020-04-30-4359/+5159fe217d0
| | | | different action (or inability to do an action). Created LogWindow with which you can browse through all logs. Updated executable.
* Implimented mob fighting. Implimented wooden longsword and stone longsword ↵
 Syndamia
2020-04-30-39/+165f83fd14
| | | | weapons. MobTiles now have a defence property. MobTiles health property setter is now private, use TakeDamage and Heal methods to change it's value. Cows now temporarerly drop grass after being killed. Updated executable.
* Added a proper land cow icon (old one was temporary). Updated executable.
 Syndamia
2020-04-29-7/+7394f0ef
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* Implimented large game window. Updated executable.
 Syndamia
2020-04-29-855/+214660d0baa9
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* Implimented difficulty (changes map geenration rates). Updated executable.
 Syndamia
2020-04-29-8/+680959949
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* Completed documenttion (for the most part). Changed game and mob generation ↵
 Syndamia
2020-04-29-52/+1661a5c97c
| | | | structure a bit. All mobs now have an inventory. Build name is stored in a constant (Data/Windows/WI.cs). Updated executable.
* Did documentation for Crafting, Mobs, Superlayers and Tiles services
 Syndamia
2020-04-28-109/+23695e3f7d
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* Implimented medium sized game window (MediumGameWindow). Did some code ↵
 Syndamia
2020-04-28-298/+139034fa9822
| | | | refactoring. Fixed some hard-coded code. Updated executable.
* Fixed bug with going up and down between layers. Now, you cannot go up and ↵
 Syndamia
2020-04-16-24/+424615a4a
| | | | down between layers if the layer you are going to is obstructed by a mob (will give a message in the future). Player no longer starts with a wooden shovel. Updated executable.
* Changed a bit how mobs work and implimented generation and random movement ↵
 Syndamia
2020-04-16-377/+369cc18ab3
| | | | (only happens when the player clicks on the game screen). Added a cow mob (has a temporary texture). Minor file strucure reorganization. Main screen and pause screen show current build name. Minor UI changes in some menus. Updated executable.
* Made linux information a bit more precise
 Kamen Unverified
2020-04-15-1/+151ddfed
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* Implimented a sky superlayer (for now is empty). Refactored code a bit and ↵
 Syndamia
2020-04-15-76/+271011684c
| | | | added a couple of comments. Updated executable.
* Changed stone tools to rock tools (stone tools will be implimented in the ↵
 Syndamia
2020-04-11-25/+2454df320
| | | | future). Updated executable.
* Holes are generated less often. Added new material, U_stone (dropped from ↵
 Syndamia
2020-04-09-2/+15fa4fa3b
| | | | U_rock).
* GroundTile is now an item tile. When breaking ground, you get the ground ↵
 Syndamia
2020-04-09-111/+123685f6a1
| | | | tile. Refactored and restructured mob terraforming code. Updated execuatable.
* Fixed bug, where structures that drop themselves would crash the game if the ↵
 Syndamia
2020-04-08-1/+155bd30c
| | | | inventory is full (+ updated the executable)
* Making a hole will now only delete structure underneath that isn't walkable
 Syndamia
2020-04-08-4/+7ac284ac
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* Updated the executable
 Syndamia
2020-04-08-1/+05183cab
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* Merge branch 'master' of https://github.com/Syndamia/Mundus
 Syndamia
2020-04-08-2/+431b69f1
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| * Updated readme info
 Kamen Unverified
2020-04-07-2/+45a167be
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* | You can now move up a superlayer using climable structures (for now only ↵
 Syndamia
2020-04-08-328/+666750e105
|/ | | | with L_wooden_ladder). Placing one on a hole in the ground will place it underneath the hole (if it can). Added info for player in map menu. Permanantly fixed issue where code builds wouldn't work on Windows. Structure also need an inventory icon (added for L_tree and L_boulder). Fixed bug where you could place structures on top of holes in the ground and on top of (replaces) other structures. Holes can be generated in land (the structure below gets deleted) and structures will no longer be able to be generated on top of holes.
* Merge branch 'master' of https://github.com/Syndamia/Mundus
 Syndamia
2020-04-07-0/+243149c7
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| * Added info about running the executable
 Kamen Unverified
2020-04-07-0/+2e2cecf0
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* | Fixed project (executable can now run on windows) and added an executable
 Syndamia
2020-04-07-78/+77a70bb2a
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* Implimented undergrond layer (and going to it). Changed naming convention ↵
 Syndamia
2020-04-07-114/+2696f614da
| | | | for icons. Added textures for undergrund (U_rock and U_roche) and a texture for hole on land. Changed structure damage system (damages according to tool class and returns that many dropped item). Tiny bug fixes.
* You can now use shovels do dig up the ground
 Syndamia
2020-04-06-25/+657e8c7ca
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* Added shovels (wooden and stone)
 Syndamia
2020-04-06-1368/+1140275c7c3
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* Added wooden axe and pickaxe. Player starts with those two.
 Syndamia
2020-04-06-1/+3488d8ae7
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* Added stone axe. Added multiplication symbol (crafting menu)
 Syndamia
2020-04-06-4/+81e2a7342
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* Fixed crafting bug and made trees to require axes
 Syndamia
2020-04-06-9/+20b1ee13a
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* Did minor bug fixes. After crafting an item, the inventory is redrawn. It ↵
 Syndamia
2020-04-06-5/+27b4807b0
| | | | doesnt matter where items are in inventory (items inventory), you can craft. Tools that are better class than the structure requirments can break these structures now.
* Fully implimented crafting system. Added color borders on item types. You ↵
 Syndamia
2020-04-05-129/+3694bfcde0
| | | | can craft a pickaxe (2 sticks and 2 rocks). Will need to rewrite parts of it when implimenting data bases
* Structures now have health (get deleted after certain amount of hits ; on ↵
 Syndamia
2020-04-04-1270/+26042b482ae
| | | | each hit the structure drops it's item). Started work (ui is done, doing logic) on crafting. Started work on implimenting item presets.
* Started implimenting health system. Trees now drop branches (a branch).
 Syndamia
2020-03-28-16/+12525391f2
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* Trees are generated (no functionality), boulders drop rocks, implimented ↵
 Syndamia
2020-03-25-1250/+1075c47a348
| | | | information menu
* Did minor bug fixes
 Syndamia
2020-03-15-29/+42ec80fa8
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* Finished inventory and implimented breaking and placing structures on the map
 Syndamia
2020-03-13-190/+30637e3abd
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