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using PUSG.Web.Models;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace PUSG.Web.Services
{
public interface IGameService
{
Task CreateGameSession(string blueClientId, string redClientId);
Task DestroyGameSession(string clientId);
GameSession this[string clientId] { get; set; }
List<string> Waiting { get; }
ConcurrentDictionary<string, string> PlayerUsernames { get; }
ConcurrentDictionary<string, string> OtherPlayer { get; }
ConcurrentDictionary<string, string> PlayerColor { get; }
void Shoot(string clientId);
void MoveUp(string clientId);
void MoveRight(string clientId);
void MoveDown(string clientId);
void MoveLeft(string clientId);
void RotateLeft(string clientId);
void RotateRight(string clientId);
}
}
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