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using System;
namespace PUSG.Web.Models
{
public class Shell : BaseGameObject
{
public string Id { get; set; } = Guid.NewGuid().ToString();
public string Direction { get; set; }
public string Color { get; set; }
public bool IsDestroyable { get; set; } = false;
public void Update()
{
if(this.Direction == "up")
{
this.Y -= 7;
}
else if(this.Direction == "right")
{
this.X += 7;
}
else if(this.Direction == "down")
{
this.Y += 7;
}
else if(this.Direction == "left")
{
this.X -= 7;
}
if(this.Y < 0 || this.Y > 1366 || this.X < 0 || this.X > 1366)
{
this.IsDestroyable = true;
}
}
}
}
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