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using System.Collections.Generic;
namespace PUSG.Web.Models
{
public class Player : BaseGameObject
{
private Dictionary<string, string> directionsRight = new Dictionary<string, string>
{
["up"] = "right",
["right"] = "down",
["down"] = "left",
["left"] = "up"
};
private Dictionary<string, string> directionsLeft = new Dictionary<string, string>
{
["up"] = "left",
["left"] = "down",
["down"] = "right",
["right"] = "up"
};
public string Color { get; set; }
public string Direction { get; set; }
public string Type { get; set; }
public bool IsDead { get; set; } = false;
public void MoveUp()
{
if (this.Y - 20 >= 0)
{
this.Y -= 20;
}
}
public void MoveRight()
{
if (this.X + 20 <= 1366)
{
this.X += 20;
}
}
public void MoveDown()
{
if (this.Y + 20 <= 1366)
{
this.Y += 20;
}
}
public void MoveLeft()
{
if (this.X - 20 >= 0)
{
this.X -= 20;
}
}
public void RotateLeft()
{
this.Direction = this.directionsLeft[this.Direction];
}
public void RotateRight()
{
this.Direction = this.directionsRight[this.Direction];
}
}
}
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