Summary Files Commits Branches @commit @diff @stats
path: root / Year 3 / Raytracing / 1007-hw13-hard-Implemented-scene-editing.patch
blob: be34936622f025abc6b35902a2b0d8b2dc19df30 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
From 890c6a4da827e4e863cb51142facdb112686dadb Mon Sep 17 00:00:00 2001
From: Syndamia <kamen@syndamia.com>
Date: Tue, 4 Jun 2024 14:19:20 +0300
Subject: [PATCH] [hw13-hard] Implemented scene editing

---
 flake.lock   |  27 ++++++++++
 flake.nix    |  26 ++++++++++
 src/color.h  |   4 ++
 src/main.cpp | 144 ++++++++++++++++++++++++++++++++++++++++++++++++++-
 4 files changed, 200 insertions(+), 1 deletion(-)
 create mode 100644 flake.lock
 create mode 100644 flake.nix

diff --git a/flake.lock b/flake.lock
new file mode 100644
index 0000000..25db693
--- /dev/null
+++ b/flake.lock
@@ -0,0 +1,27 @@
+{
+  "nodes": {
+    "nixpkgs": {
+      "locked": {
+        "lastModified": 1716061101,
+        "narHash": "sha256-H0eCta7ahEgloGIwE/ihkyGstOGu+kQwAiHvwVoXaA0=",
+        "owner": "nixos",
+        "repo": "nixpkgs",
+        "rev": "e7cc61784ddf51c81487637b3031a6dd2d6673a2",
+        "type": "github"
+      },
+      "original": {
+        "owner": "nixos",
+        "ref": "nixos-23.11",
+        "repo": "nixpkgs",
+        "type": "github"
+      }
+    },
+    "root": {
+      "inputs": {
+        "nixpkgs": "nixpkgs"
+      }
+    }
+  },
+  "root": "root",
+  "version": 7
+}
diff --git a/flake.nix b/flake.nix
new file mode 100644
index 0000000..d0a99fd
--- /dev/null
+++ b/flake.nix
@@ -0,0 +1,26 @@
+# Този файл, заедно с flake.lock са си за моета система, да имам копие ако случайно изтрия нещо
+{
+  description = "hexray raytracer in FMI elective";
+
+  inputs = {
+    nixpkgs.url = "github:nixos/nixpkgs/nixos-23.11";
+  };
+
+  outputs = inputs:
+  let
+    pkgs = inputs.nixpkgs.legacyPackages."x86_64-linux";
+  in {
+    devShells."x86_64-linux".default = pkgs.mkShell {
+      nativeBuildInputs = with pkgs; [
+        cmake
+        pkg-config
+      ];
+
+      buildInputs = with pkgs; [
+        SDL2
+        openexr_3
+        zlib
+      ];
+    };
+  };
+}
diff --git a/src/color.h b/src/color.h
index cf6a7f0..b7df083 100644
--- a/src/color.h
+++ b/src/color.h
@@ -177,3 +177,7 @@ inline Color operator / (const Color& a, float divider)
 	float multiplier = 1.0f / divider;
 	return Color(a.r * multiplier, a.g * multiplier, a.b * multiplier);
 }
+
+inline Color randColor() {
+	return Color(randDouble(), randDouble(), randDouble());
+}
diff --git a/src/main.cpp b/src/main.cpp
index f15c4ff..71e95c8 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -52,6 +52,12 @@ bool needsAA[VFB_MAX_SIZE][VFB_MAX_SIZE];
 std::vector<Rect> buckets;
 const float AA_THRESH = 0.075f;
 
+static long currentNode = 0;
+static bool blink = false;
+static double Ct = 5;
+static double Cr = 30;
+static double Cs = 1.2;
+
 struct TraceContext {
 	IntersectionInfo closestIntersection;
 	Node* closestNode;
@@ -108,7 +114,11 @@ Color raytrace(const Ray& ray)
 	auto earlyResult = tc.raycast(ray);
 	if (earlyResult) return *earlyResult;
 	// Shading:
-	return tc.closestNode->shader->computeColor(ray, tc.closestIntersection);
+	double modifier = 1.0;
+	if (blink && tc.closestNode == scene.nodes[currentNode]) {
+		modifier = 1.2;
+	}
+	return tc.closestNode->shader->computeColor(ray, tc.closestIntersection) * modifier;
 }
 
 Color pathtrace(const Ray& ray, Color pathMultiplier = Color(1, 1, 1))
@@ -398,6 +408,34 @@ static void ensureDataIsVisible()
 	}
 }
 
+static void changeShader(auto first, auto last) {
+	auto shaderIter = std::find(first, last, scene.nodes[currentNode]->shader);
+	Shader* shader;
+	if (shaderIter + 1 == last)
+		shader = *first;
+	else
+		shader = shaderIter[1];
+	scene.nodes[currentNode]->shader = shader;
+}
+
+static void addGeometry(Geometry* newGeom) {
+	scene.geometries.push_back(newGeom);
+
+	Lambert* shader = new Lambert();
+	shader->diffuse = randColor();
+	scene.shaders.push_back(shader);
+
+	Node* node = new Node();
+	node->geom = newGeom;
+	node->shader = shader;
+	node->T.translate(scene.camera->pos + scene.camera->getFrontDir() * 10.0);
+	scene.nodes.push_back(node);
+
+	if (currentNode == -1) currentNode = 0;
+}
+
+#define GUARD_EDIT if (currentNode == -1) break;
+
 void gameloop()
 {
 	scene.beginRender();
@@ -411,6 +449,7 @@ void gameloop()
 	while (!checkForUserExit()) {
 		scene.beginFrame();
 		Uint32 frameStart = SDL_GetTicks();
+		blink = (frameStart / 500) % 2 == 0; // blink every half-second
 		render(false);
 		displayVFB(vfb);
 		double timeDelta = (SDL_GetTicks() - frameStart) / 1000.0;
@@ -448,6 +487,109 @@ void gameloop()
 				case SDLK_F5:
 					printf("Last frame took %.3fs\n", timeDelta);
 					break;
+
+				// Change current node
+				case SDLK_LEFTBRACKET: GUARD_EDIT
+					if (currentNode == 0) currentNode = scene.nodes.size() - 1;
+					else                  --currentNode;
+					break;
+				case SDLK_DELETE: GUARD_EDIT
+					scene.nodes.erase(scene.nodes.cbegin() + currentNode);
+				case SDLK_RIGHTBRACKET: GUARD_EDIT
+					if (scene.nodes.size() == 0)
+						currentNode = -1;
+					else
+						currentNode = (currentNode + 1) % scene.nodes.size();
+					break;
+
+				// Translate current node
+				case SDLK_q: GUARD_EDIT
+					scene.nodes[currentNode]->T.translate({ Ct, 0, 0 });
+					break;
+				case SDLK_a: GUARD_EDIT
+					scene.nodes[currentNode]->T.translate({ 0, Ct, 0 });
+					break;
+				case SDLK_z: GUARD_EDIT
+					scene.nodes[currentNode]->T.translate({ 0, 0, Ct });
+					break;
+
+				// Rotate current node
+				case SDLK_w: GUARD_EDIT
+					scene.nodes[currentNode]->T.rotate(Cr, 0, 0);
+					break;
+				case SDLK_s: GUARD_EDIT
+					scene.nodes[currentNode]->T.rotate(0, Cr, 0);
+					break;
+				case SDLK_x: GUARD_EDIT
+					scene.nodes[currentNode]->T.rotate(0, 0, Cr);
+					break;
+
+				// Scale current node
+				case SDLK_e: GUARD_EDIT
+					scene.nodes[currentNode]->T.scale(Cs, 1, 1);
+					break;
+				case SDLK_d: GUARD_EDIT
+					scene.nodes[currentNode]->T.scale(1, Cs, 1);
+					break;
+				case SDLK_c: GUARD_EDIT
+					scene.nodes[currentNode]->T.scale(1, 1, Cs);
+					break;
+
+				// Change Cx values
+				case SDLK_MINUS:
+					Ct *= -1; Cr *= -1; Cs *= -1;
+					break;
+				case SDLK_1:
+					Ct = 1; Cr = 1; Cs = 1.001;
+					break;
+				case SDLK_2:
+					Ct = 2; Cr = 2.5; Cs = 1.01;
+					break;
+				case SDLK_3:
+					Ct = 3; Cr = 5; Cs = 1.05;
+					break;
+				case SDLK_4:
+					Ct = 4; Cr = 15; Cs = 1.1;
+					break;
+				case SDLK_5: // defaults
+					Ct = 5; Cr = 30; Cs = 1.2;
+					break;
+				case SDLK_6:
+					Ct = 10; Cr = 60; Cs = 1.5;
+					break;
+				case SDLK_7:
+					Ct = 20; Cr = 90; Cs = 2.0;
+					break;
+				case SDLK_8:
+					Ct = 50; Cr = 180; Cs = 3.0;
+					break;
+				case SDLK_9:
+					Ct = 150; Cr = 270; Cs = 5.0;
+					break;
+
+				// Shader change
+				case SDLK_n: GUARD_EDIT
+					changeShader(scene.shaders.cbegin(), scene.shaders.cend());
+					break;
+				case SDLK_h: GUARD_EDIT
+					changeShader(scene.shaders.crbegin(), scene.shaders.crend());
+					break;
+
+				// Create objects
+				case SDLK_o:
+					addGeometry(new Sphere());
+					break;
+				case SDLK_p:
+					addGeometry(new Cube());
+					break;
+
+				// Change Lambert
+				case SDLK_l: GUARD_EDIT {
+						Lambert* shader = dynamic_cast<Lambert*>(scene.nodes[currentNode]->shader);
+						if (shader != NULL)
+							shader->diffuse = randColor();
+					}
+					break;
 			}
 		}
 	}
-- 
2.42.0