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#ifndef QUEUE_DYNAMIC
#define QUEUE_DYNAMIC
template <class T>
class Queue {
struct Node {
T val;
Node* next;
Node(const T& v) : val(v), next(nullptr) {}
};
Node* head;
Node* tail;
public:
Queue();
~Queue();
Queue(Queue& other) = delete;
Queue& operator=(Queue& other) = delete;
void push(const T& v);
void pop();
T& front();
};
template <class T>
Queue<T>::Queue() : head(nullptr), tail(nullptr) {}
template <class T>
Queue<T>::~Queue() {
while (head != nullptr)
pop();
}
template <class T>
void Queue<T>::push(const T& v) {
if (head == nullptr) {
head = tail = new Node(v);
}
else {
tail->next = new Node(v);
tail = tail->next;
}
}
template <class T>
void Queue<T>::pop() {
Node* toDel = head;
head = head->next;
delete toDel;
if (head == nullptr) tail = nullptr;
}
template <class T>
T& Queue<T>::front() {
return head->val;
}
#endif
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