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<!DOCTYPE html>
<!-- Ами това е началният код. Няма почти нищо в него, затова
го напълнете с каквото счетете за подходящо. -->
<head>
<meta charset="utf-8"/>
<title>Графиката</title>
<script src="webgl-fmi.js"></script>
<script src="shaders.js"></script>
<style>
canvas {
display: block;
position: fixed;
left: 2em;
top: 2em;
margin: auto;
width: calc(100% - 4em);
height: calc(100% - 4em);
box-shadow: 0px 0px 6em DarkBlue;
}
#text-info {
pointer-events: none;
position: fixed;
right: 2em;
top: 2em;
}
#text-info > p {
font: 4em 'Arial', black;
font-weight: bold;
margin: 0.5rem;
}
#sliders {
position: fixed;
bottom: 2em;
left: 2em;
width: calc(100% - 4em);
overflow: hidden;
}
#sl-left, #sl-right {
padding: 0 2em;
height: 5em;
width: 100%;
box-sizing: border-box;
}
#sl-left:hover, #sl-right:hover {
cursor: ew-resize;
}
#sl-left {
border-right: 0.5em solid blue;
background-image: linear-gradient(90deg, rgba(0,0,0,0) 0%, rgba(0,0,128,0.2) 80%, rgba(0,0,255,0.5) 100%);
transform: translateX(-60%);
float: left;
}
#sl-right {
border-left: 0.5em solid blue;
background-image: linear-gradient(270deg, rgba(0,0,0,0) 0%, rgba(0,0,128,0.2) 80%, rgba(0,0,255,0.5) 100%);
transform: translateX(60%);
}
</style>
<script>
function dsin(d) {
return Math.sin(2 * Math.PI * d);
}
function dcos(d) {
return Math.cos(2 * Math.PI * d);
}
/*
* Points
*/
GraphFunction = function (funct) {
this.color = [random(0, 1), random(0, 1), random(0, 1)];
this.points = [];
for (var i = graphStart; i < graphEnd; i++) {
this.points.push(i, funct(i));
}
this.buf = undefined;
}
GraphFunction.prototype.updateBuf = function(minX, maxX, minY, maxY) {
var data = this.points.slice();
for (var i = startI; i <= endI; i += 2) {
data[i] = (data[i] - minX) / ((maxX - minX) / 2) - 1; // x
data[i+1] = (data[i+1] - minY) / ((maxY - minY) / 2) - 1; // y
}
var bufTemp = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, bufTemp);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
this.buf = bufTemp;
}
GraphFunction.prototype.draw = function() {
gl.vertexAttrib3fv(aRGB, this.color);
gl.bindBuffer(gl.ARRAY_BUFFER, this.buf);
gl.enableVertexAttribArray(aXY);
gl.vertexAttribPointer(aXY, 2, gl.FLOAT, false, 2 * FLOATS, 0);
gl.drawArrays(gl.LINE_STRIP, startI / 2, (endI - startI) / 2 + 1);
}
var graphStart = 5000;
var graphEnd = 50000;
var functions = [new GraphFunction((i) => 2000 * dsin(i / 50000) + random(-20, 20)),
new GraphFunction((i) => 2300 * dsin(i / 20000) + random(-30, 0)),
new GraphFunction((i) => 1800 * dsin(i / 80000 * dsin(i / 20000)) + random(-100, 100)),
new GraphFunction((i) => 1000 * dsin(i / 20000 * dcos(i / 70000 * dsin(i / 103337)) - random(-0.03, 0.03)) + random(-10, 100)),
new GraphFunction((i) => 300 * dsin(i / 200 + random(-0.01, 0.01)) + 190 * dsin(i / 100) + 800 * dcos(i / 700) + random(-45, 45))];
var changed = true;
var startI = 0;
var endI = (graphEnd - graphStart) * 2 - 1;
function calculateI(pers, pere) {
if (pers)
startI = Math.floor(pers * (graphEnd - graphStart)) * 2;
if (pere)
endI = Math.floor(pere * (graphEnd - graphStart)) * 2 - 1;
}
/*
* Dragging
*/
function registerDragging() {
slleft = document.getElementById("sl-left");
slright = document.getElementById("sl-right");
var inside = false;
var clicked = 0;
slleft.onmouseenter = slright.onmouseenter = function () {
inside = true;
}
slleft.onmouseleave = slright.onmouseleave = function () {
inside = false;
clicked = 0;
}
var initialPosition = 0;
var current = 0;
var leftCurrent = 0;
var rightCurrent = 0;
slleft.onmousedown = slright.onmousedown = function (e) {
clicked = (this.id == "sl-left") ? 1 : 2;
initialPosition = e.clientX;
if (clicked === 1) current = leftCurrent;
else current = rightCurrent;
}
slleft.onmouseup = slright.onmouseup = function () {
clicked = 0;
}
function slleftPos() {
return slleft.offsetWidth * 0.4 - leftCurrent;
}
function slrightPos() {
return slright.offsetWidth * 0.6 - rightCurrent;
}
slleft.onmousemove = function (e) {
if (!inside || clicked != 1) return;
var newCurr = current + initialPosition - e.clientX;
if ((newCurr > leftCurrent) && (slleftPos() < 10)) return;
if ((newCurr < leftCurrent) && (slleftPos() >= slrightPos() - 10)) return;
this.style.transform = "translateX(calc(-60% - " + (leftCurrent = newCurr) + "px))";
changed = true;
calculateI(slleftPos() / slleft.offsetWidth);
}
slright.onmousemove = function (e) {
if (!inside || clicked != 2) return;
var newCurr = current + initialPosition - e.clientX;
if ((newCurr < rightCurrent) && (slrightPos() > slright.offsetWidth - 10)) return;
if ((newCurr > rightCurrent) && (slleftPos() >= slrightPos() - 10)) return;
this.style.transform = "translateX(calc(60% - " + (rightCurrent = newCurr) + "px))";
changed = true;
calculateI(undefined, slrightPos() / slright.offsetWidth);
}
}
function start( )
{
registerDragging();
gl = getContext("picasso");
glprog = getProgram(vShader,fShader);
getVariables();
resizeglcanvas();
gl.clearColor(1,1,1,1);
gl.clear(gl.COLOR_BUFFER_BIT);
drawFrame();
}
function resizeglcanvas() {
gl.canvas.width = gl.canvas.offsetWidth;
gl.canvas.height = gl.canvas.offsetHeight;
gl.viewport(0,0,gl.canvas.width,gl.canvas.height);
drawFrame();
}
window.onresize = resizeglcanvas;
function drawFrame()
{
if (changed) {
changed = false;
var maxY = 0;
var minY = 0;
var maxX = graphStart;
var minX = graphEnd;
functions.forEach((gf) => {
for (var i = startI; i <= endI; i += 2) {
if (gf.points[i] > maxX) maxX = gf.points[i];
if (gf.points[i] < minX) minX = gf.points[i];
if (gf.points[i+1] > maxY) maxY = gf.points[i+1];
if (gf.points[i+1] < minY) minY = gf.points[i+1];
}
});
functions.forEach((gf) => {
gf.updateBuf(minX, maxX, minY, maxY);
});
}
functions.forEach((gf) => gf.draw());
requestAnimationFrame(drawFrame);
}
</script>
</head>
<body onload="start()">
<canvas id="picasso"></canvas>
<div id="text-info">
<p>Графиката</p>
</div>
<div id="sliders">
<div id="sl-left"></div>
<div id="sl-right"></div>
</div>
</body>
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