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<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Мрежа от квадрати</title>

	<script src="webgl-fmi.js"></script>
	
	<script id="vshader" type="x-shader/x-vertex">
		uniform mat4 uProjectionMatrix;
		uniform mat4 uViewMatrix;
		uniform mat4 uModelMatrix;
		
		attribute vec3 aXYZ;
		attribute vec3 aColor;
		varying vec3 vColor;
		
		void main ()
		{
			mat4 mvMatrix = uViewMatrix * uModelMatrix;
			gl_Position = uProjectionMatrix * mvMatrix * vec4(aXYZ,1);
			vColor = aColor;
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		precision mediump float;
		varying vec3 vColor;
		void main( )
		{
			gl_FragColor = vec4(vColor,1);
		}
	</script>

	<script>
		function start( )
		{
			var	canvas = document.getElementById("picasso");
			canvas.addEventListener('webglcontextlost',function(event){event.preventDefault();},false);
			canvas.addEventListener('webglcontextrestored',function(){init();},false);

			init();
			drawFrame();
		}
		
		function init()
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");

			
			aXYZ = gl.getAttribLocation(glprog,"aXYZ");
			uProjectionMatrix = gl.getUniformLocation(glprog,"uProjectionMatrix");
			uViewMatrix = gl.getUniformLocation(glprog,"uViewMatrix");
			uModelMatrix = gl.getUniformLocation(glprog,"uModelMatrix");

			aColor = gl.getAttribLocation(glprog,"aColor");
			gl.vertexAttrib3f(aColor,1,0.5,0);

			gl.clearColor(1,1,1,1);

			identity();
			perspective(30,gl.canvas.width/gl.canvas.height,1,40000);

			const N = 3;
			const M = 8;

			var data = [0,1,0];
			for (var y = 0; y < M; y++) {
				for (var n = y%2, x = y%2; n < N; x+=2, n++) {
						data.push(x  ,y,0, x+1,y+1,0, x+1,y  ,0);
						/* gl.TRIANGLE_STRIP работи, като поглежда последните две точки, за да направи
						 * триъгълник. Знаем, че ако някои две от 3те точки за един триъгълник съвпадат,
						 * няма да има триъгълник. Тоест, ако повторим последната точка и следващата
						 * (горе-ляво на следващия квадрат), то ще имаме дупката
						 */
						data.push(x+1,y,0, x+2,y+1,0, x+2,y+1,0);
				}
				if (y < M - 1) {
					if (y % 2 === 0)
						data.push(N*2  ,y+1,0, 1,y+2,0, 1,y+2,0);
					else
						data.push(N*2-1,y+1,0, 0,y+2,0, 0,y+2,0);
				}
			}

			var buf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER,buf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);

			gl.enableVertexAttribArray(aXYZ);
			gl.vertexAttribPointer(aXYZ,3,gl.FLOAT,false,3*FLOATS,0*FLOATS);
		}
		
		var frame = 0;
	
		function drawFrame()
		{
			frame++;
			gl.clear(gl.COLOR_BUFFER_BIT+gl.DEPTH_BUFFER_BIT);

			lookAt([1/2,1/2,30], [1/2,1/2,0], [Math.sin(frame/200),Math.cos(frame/200),0]);
			useMatrix();

			// рисуване на мрежата от квадрати с едно
			// извикване на drawArrays
			gl.drawArrays(gl.TRIANGLE_STRIP,0,142);
			
			requestAnimationFrame(drawFrame);
		}
	</script>	
</head>

<body onload="start()">
	<h2>Мрежа от квадрати</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>