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<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Сенчестият град</title>

	<script src="webgl-fmi.js"></script>
	
	<script id="vshader" type="x-shader/x-vertex">
		uniform mat4 uProjectionMatrix;
		uniform mat4 uViewMatrix;
		uniform mat4 uModelMatrix;
		
		uniform vec3 uAmbientColor;
		uniform vec3 uDiffuseColor;
		uniform vec3 uLightDir;
		
		attribute vec3 aXYZ;
		attribute vec3 aColor;
		attribute vec3 aNormal;

		varying vec3 vColor;
		
		void main ()
		{
			mat4 mvMatrix = uViewMatrix * uModelMatrix;
			gl_Position = uProjectionMatrix * mvMatrix * vec4(aXYZ,1);

			vec3 light = normalize(-uLightDir);
			vec3 normal = vec3(normalize(mvMatrix*vec4(aNormal,0)));
			vColor = uAmbientColor*aColor+aColor*uDiffuseColor*max(dot(normal,light),0.0);
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		precision mediump float;
		varying vec3 vColor;
		void main( )
		{
			gl_FragColor = vec4(vColor,1);
		}
	</script>

	<script>
		function start( )
		{
			var	canvas = document.getElementById("picasso");
			canvas.addEventListener('webglcontextlost',function(event){event.preventDefault();},false);
			canvas.addEventListener('webglcontextrestored',function(){init();},false);

			init();
			drawFrame();
		}

		var N=20;
		var building=[]; // глобален масив за параметрите на сградите
		
		function drawCube()
		{
			useMatrix();
			gl.drawArrays(gl.TRIANGLES,0,36);
		}

		function init()
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");

			
			aXYZ = gl.getAttribLocation(glprog,"aXYZ");
			uProjectionMatrix = gl.getUniformLocation(glprog,"uProjectionMatrix");
			uViewMatrix = gl.getUniformLocation(glprog,"uViewMatrix");
			uModelMatrix = gl.getUniformLocation(glprog,"uModelMatrix");

			aColor = gl.getAttribLocation(glprog,"aColor");
			uAmbientColor = gl.getUniformLocation(glprog,"uAmbientColor");
			aNormal = gl.getAttribLocation(glprog,"aNormal");
			uDiffuseColor = gl.getUniformLocation(glprog,"uDiffuseColor");
			uLightDir = gl.getUniformLocation(glprog,"uLightDir");

			gl.enable(gl.DEPTH_TEST); // включваме тест за дълбочина
			gl.clearColor(1,1,1,1);

			identity();
			perspective(30,gl.canvas.width/gl.canvas.height,1,40000);

			// куб 1x1x1
			var v = [ [+0.5,-0.5,-0.5], [+0.5,+0.5,-0.5],
				 	  [-0.5,+0.5,-0.5], [-0.5,-0.5,-0.5],
					  [+0.5,-0.5,+0.5], [+0.5,+0.5,+0.5],
					  [-0.5,+0.5,+0.5], [-0.5,-0.5,+0.5] ];
			var n = [ [1,0,0], [-1,0,0],
				 	  [0,1,0], [0,-1,0],
					  [0,0,1], [0,0,-1] ];
			var data = [].concat(
					  v[0],n[0],v[1],n[0],v[4],n[0],
					  v[4],n[0],v[1],n[0],v[5],n[0],
					  v[6],n[1],v[2],n[1],v[7],n[1],
					  v[7],n[1],v[2],n[1],v[3],n[1],
					  v[5],n[2],v[1],n[2],v[6],n[2],
					  v[6],n[2],v[1],n[2],v[2],n[2],
					  v[4],n[3],v[7],n[3],v[0],n[3],
					  v[0],n[3],v[7],n[3],v[3],n[3],
					  v[4],n[4],v[5],n[4],v[7],n[4],
					  v[7],n[4],v[5],n[4],v[6],n[4],
					  v[0],n[5],v[3],n[5],v[1],n[5],
					  v[1],n[5],v[3],n[5],v[2],n[5] );

			var buf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER,buf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
			gl.enableVertexAttribArray(aXYZ);
			gl.vertexAttribPointer(aXYZ,3,gl.FLOAT,false,6*FLOATS,0*FLOATS);

			gl.enableVertexAttribArray(aNormal);
			gl.vertexAttribPointer(aNormal,3,gl.FLOAT,false,6*FLOATS,3*FLOATS);

			gl.vertexAttrib3f(aColor,0.5,0.8,1);
			gl.uniform3f(uAmbientColor,0.2,0,0);
			gl.uniform3f(uDiffuseColor,1,1,1);
			gl.uniform3f(uLightDir,0,0,-1);
			
			// инициализиране на сградите
			for (var x=0; x<N; x++)
			{
				building[x]=[];
				for (var y=0; y<N; y++)
					building[x][y] = {
						height: random(5,10),
						speed:  random(1/50,1/500),
						offset: random(0,2*Math.PI) };
			}
		}
		
		var frame = 0;
	
		function drawFrame()
		{
			frame++;
			gl.clear(gl.COLOR_BUFFER_BIT+gl.DEPTH_BUFFER_BIT);

			lookAt([20*Math.cos(frame/300),20*Math.sin(frame/300),20+15*Math.sin(frame/100)], [0,0,2-2*Math.sin(frame/100)], [0,0,1]);

			// рисуване на града
			for (var x=0; x<N; x++)
				for (var y=0; y<N; y++)
				{
					var b = building[x][y];
					var z = b.height*(0.5+0.4*Math.cos(b.offset+b.speed*frame));
					identity();
					translate([x-N/2,y-N/2,z/2]);
					scale([1,1,z]);
					drawCube(frame);
				}

			requestAnimationFrame(drawFrame);
		}
	</script>	
</head>

<body onload="start()">
	<h2>Сенчестият град</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>