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<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Пирамидите в Гиза</title>

	<script src="webgl-fmi.js"></script>	
	
	<script id="vshader" type="x-shader/x-vertex">
		uniform mat4 uProjectionMatrix;
		uniform mat4 uViewMatrix;
		uniform mat4 uModelMatrix;
		attribute vec3 aXYZ;
		void main ()
		{
			gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(aXYZ,1);
			// gl_Position = vec4(aXYZ, 1);
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		precision mediump float;
		uniform vec3 uColor;
		void main( )
		{
			gl_FragColor = vec4(uColor,1);
		}
	</script>
	
	<script>
		function pyramid(position, width)
		{
			identity();
			translate(position); scale([width / 2, width / 2, width / 2]);
			translate([0, 0, -1]); useMatrix();
			gl.drawArrays(gl.LINE_LOOP, 0, 3);

			translate([0, 0, 2]); yRotate(180); useMatrix();
			gl.drawArrays(gl.LINE_LOOP, 0, 3);

			translate([-1, 0, 1]); yRotate(90); useMatrix();
			gl.drawArrays(gl.LINE_LOOP, 0, 3);

			translate([0, 0, 2]); yRotate(180); useMatrix();
			gl.drawArrays(gl.LINE_LOOP, 0, 3);
		}

		function start( )
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");
			
			aXYZ = gl.getAttribLocation(glprog,"aXYZ");
			uColor = gl.getUniformLocation(glprog,"uColor");
			uProjectionMatrix = gl.getUniformLocation(glprog,"uProjectionMatrix");
			uViewMatrix = gl.getUniformLocation(glprog,"uViewMatrix");
			uModelMatrix = gl.getUniformLocation(glprog,"uModelMatrix");

			gl.clearColor(1,1,1,1);
			gl.clear(gl.COLOR_BUFFER_BIT);

			var proj = perspMatrix(30,gl.canvas.width/gl.canvas.height,1,40000);
			gl.uniformMatrix4fv(uProjectionMatrix,false,proj);

			var view = [ 0, 22,  1]; // отгоре
			    view = [-8,  9, 15]; // отстрани
			view = viewMatrix(view, [0,0,0], [0,1,0]);
			gl.uniformMatrix4fv(uViewMatrix,false,view);

			// околна стена на пирамида
			var data = [
				-1,   0, 0,
				 1,   0, 0,
				 0, 1.5, 1,
			];
			var buf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER,buf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);

			gl.enableVertexAttribArray(aXYZ);
			gl.vertexAttribPointer(aXYZ,3,gl.FLOAT,false,0,0);

			// черни пирамиди
			gl.uniform3f(uColor,0,0,0);

			// Долу ляво
			pyramid([-3.84, 0, 3.54], 0.95);
			pyramid([-4.41, 0, 4.50], 0.37);
			pyramid([-3.94, 0, 4.50], 0.37);
			pyramid([-3.47, 0, 4.50], 0.37);

			// Център
			pyramid([-1, 0, -0.36], 2.12);
			pyramid([-1, 0,  1.07], 0.21);

			// Горе дясно
			pyramid([2.07, 0, -3.92], 2.3);
			pyramid([3.99, 0, -3.54], 0.45);
			pyramid([3.99, 0, -3.01], 0.45);
			pyramid([3.99, 0, -2.48], 0.45);
			pyramid([3.50, 0, -2.72], 0.23);
		}
	</script>	
</head>

<body onload="start()">
	<h2>Пирамидите в Гиза</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>