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<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Филмова ролка</title>

	<script src="webgl-fmi.js"></script>	
	
	<script id="vshader" type="x-shader/x-vertex">
		attribute vec2 aXY;
		void main ()
		{
			// аспекта поправяме с покомпонентно умножение
			gl_Position = vec4(aXY*vec2(1.0/1.5,1),0,1);
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		precision mediump float;
		uniform vec3 uColor;
		void main( )
		{
			gl_FragColor = vec4(uColor,1);
		}
	</script>

	<script>
		function start( )
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");

			aXY = gl.getAttribLocation(glprog,"aXY");
			uColor = gl.getUniformLocation(glprog,"uColor");
			
			gl.clearColor(1,1,1,1);
			gl.clear(gl.COLOR_BUFFER_BIT);

			// точки по ролката
			var n = 360;

			// създаване на окръжности
			var data = [ ];
			for(var i=0; i<n; i++)
				data.push(Math.cos(2.0*Math.PI*i/n),Math.sin(2.0*Math.PI*i/n));

			const innerCircleR = 0.14;
			for (var i = 0; i < n; i++)
				data.push(Math.cos(2 * Math.PI * i / n) * innerCircleR, Math.sin(2 * Math.PI * i / n) * innerCircleR);

			const holes = 6;
			const innerR = 0.25;
			const outerR = 0.85;
			const spacingDegr = 22;
			var degrStep = n / holes;
			for (var hole = 0; hole < holes; hole++) {
				var maxDegr = (hole + 1) * degrStep - spacingDegr;
				for (var i = hole * degrStep; i < maxDegr; i++)
					data.push(Math.cos(2 * Math.PI * i / n) * outerR, Math.sin(2 * Math.PI * i / n) * outerR);
				for (var i = maxDegr; i > hole * degrStep; i--)
					data.push(Math.cos(2 * Math.PI * i / n) * innerR, Math.sin(2 * Math.PI * i / n) * innerR);
			}
			
			var buf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER,buf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);

			gl.uniform3f(uColor,0.3,0.7,0.2);
			gl.enableVertexAttribArray(aXY);
			gl.vertexAttribPointer(aXY,2,gl.FLOAT,false,0,0);

			gl.drawArrays(gl.LINE_LOOP,0,n);
			gl.drawArrays(gl.LINE_LOOP, n, n);
			for (var i = 0; i < holes; i++)
				gl.drawArrays(gl.LINE_LOOP, 2 * n + i * (degrStep - spacingDegr) * 2, (degrStep - spacingDegr) * 2);
		}
	</script>	
</head>

<body onload="start()">
	<h2>Филмова ролка</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>