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<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Колело на цветовете</title>

	<script src="webgl-fmi.js"></script>	
	
	<script id="vshader" type="x-shader/x-vertex">
		attribute vec2 aXY;
		attribute vec3 aRGB;
		varying vec3 vRGB;
		void main ()
		{
			gl_Position = vec4(aXY,0,1);
			gl_PointSize = 4.0;
			vRGB = aRGB;
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		precision mediump float;
		varying vec3 vRGB;
		void main( )
		{
			gl_FragColor = vec4(vRGB,1);
		}
	</script>

	<script>
		function start( )
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");

			aXY = gl.getAttribLocation(glprog,"aXY");
			aRGB = gl.getAttribLocation(glprog,"aRGB");
			
			gl.clearColor(1,1,1,1);
			gl.clear(gl.COLOR_BUFFER_BIT);

			// брой сегменти n
			var n = 60;
		
			var points = [];
			const aspectRatio = 600 / 400;
			const r = 0.8;

			points.push(0, 0, 1, 1, 1);
			const step = 360 / n;
			// https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB_alternative
			function hueToRgbf(n, H) {
				var k = (n + H / 60) % 6;
				return 1 - Math.max(0, Math.min(k, 4-k, 1));
			}
			const offset = 90;
			for (var i = 0; i < 361; i += step) {
				points.push(Math.sin(2 * Math.PI * (i + offset) / 360) * r / aspectRatio, Math.cos(2 * Math.PI * (i + offset) / 360) * r, hueToRgbf(5, i), hueToRgbf(3, i), hueToRgbf(1, i));
			}

			var buf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(points), gl.STATIC_DRAW);
			gl.vertexAttribPointer(aXY, 2, gl.FLOAT, false, 5 * FLOATS, 0);
			gl.vertexAttribPointer(aRGB, 3, gl.FLOAT, false, 5 * FLOATS, 2 * FLOATS);
			gl.enableVertexAttribArray(aXY);
			gl.enableVertexAttribArray(aRGB);
			gl.drawArrays(gl.TRIANGLE_FAN, 0, n + 2);
		}
	</script>	
</head>

<body onload="start()">
	<h2>Колело на цветовете</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>