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<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Триъгълник на Рольо</title>

	<script src="webgl-fmi.js"></script>	
	
	<script id="vshader" type="x-shader/x-vertex">
		attribute vec2 aXY;
		attribute vec3 aRGB;
		varying vec3 vRGB;
		void main ()
		{
			gl_Position = vec4(aXY,0,1);
			gl_PointSize = 4.0;
			vRGB = aRGB;
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		precision mediump float;
		varying vec3 vRGB;
		void main( )
		{
			gl_FragColor = vec4(vRGB,1);
		}
	</script>

	<script>
		function start( )
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");

			aXY = gl.getAttribLocation(glprog,"aXY");
			aRGB = gl.getAttribLocation(glprog,"aRGB");
			
			gl.clearColor(1,1,1,1);
			gl.clear(gl.COLOR_BUFFER_BIT);

			// параметър n за точност на дъгите в триъгълника
			var n = 50;
			var data = [];

			const aspectRatio = 600 / 400;
			const size = 0.8;
			const r = 2 * size;
			const step = 60 / n;

			// Bottom-left point, right side
			var originX = -size / aspectRatio;
			var originY = -size + 0.2;
			data.push(originX, originY);

			for (var i = 30; i < 91; i += step)
				data.push(Math.sin(2.0 * Math.PI * i / 360) * r / aspectRatio + originX, Math.cos(2.0 * Math.PI * i / 360) * r + originY);
			
			// Bottom-right point, left side
			var originX = size / aspectRatio;
			data.push(originX, originY);

			for (var i = 270; i < 331; i += step)
				data.push(Math.sin(2 * Math.PI * i / 360) * r / aspectRatio + originX, Math.cos(2 * Math.PI * i / 360) * r + originY);

			// Top point, bottom side
			var originX = 0;
			var originY = Math.sqrt(r * r - size * size) - size + 0.2;
			data.push(originX, originY);

			for (var i = 210; i > 149; i -= step)
				data.push(Math.sin(2 * Math.PI * i / 360) * r / aspectRatio + originX, Math.cos(2 * Math.PI * i / 360) * r + originY);

			// WebGL stuff
			var buf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER,buf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);

			gl.vertexAttrib3f(aRGB,1,0.5,0);
			
			gl.enableVertexAttribArray(aXY);
			gl.vertexAttribPointer(aXY,2,gl.FLOAT,false,0,0);
			
			gl.drawArrays(gl.TRIANGLE_FAN, 0, 2 + n);
			gl.drawArrays(gl.TRIANGLE_FAN, 2 + n, 2 + n);
			gl.drawArrays(gl.TRIANGLE_FAN, 2 * (2 + n), 2 + n);
		}
	</script>	
</head>

<body onload="start()">
	<h2>Триъгълник на Рольо</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>