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<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Космата окръжност</title>

	<script src="webgl-fmi.js"></script>	
	
	<script id="vshader" type="x-shader/x-vertex">
		attribute vec2 aXY;
		attribute vec3 aRGB;
		varying vec3 vRGB;
		void main ()
		{
			gl_Position = vec4(aXY,0,1);
			gl_PointSize = 4.0;
			vRGB = aRGB;
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		precision mediump float;
		varying vec3 vRGB;
		void main( )
		{
			gl_FragColor = vec4(vRGB,1);
		}
	</script>

	<script>
		function start( )
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");

			aXY = gl.getAttribLocation(glprog,"aXY");
			aRGB = gl.getAttribLocation(glprog,"aRGB");
			
			gl.clearColor(1,1,1,1);
			gl.clear(gl.COLOR_BUFFER_BIT);

			var n = 150;
			const aspectRatio = 600 / 400;
			
			var points = [];
			const circleR = 0.7;
			const maxHairAddon = 0.3;
			const hairyDegr = 360 / n;
			for (var degr = 0; degr < 360; degr++) {
				var x = Math.sin(2.0 * Math.PI * degr / 360) / aspectRatio;
				var y = Math.cos(2.0 * Math.PI * degr / 360);
				points.push(x * circleR, y * circleR, 0, 0, 0);
				if (degr % hairyDegr < 1) {
					var r = random(0.05, maxHairAddon);
					points.push(x * (circleR + r), y * (circleR + r), 0, 0, 0);
					points.push(x * circleR, y * circleR, 0, 0, 0);
				}
			}

			var buf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(points), gl.STATIC_DRAW);
			gl.vertexAttribPointer(aXY, 2, gl.FLOAT, false, 5 * FLOATS, 0 * FLOATS);
			gl.vertexAttribPointer(aRGB, 3, gl.FLOAT, false, 5 * FLOATS, 2 * FLOATS);
			gl.enableVertexAttribArray(aXY);
			gl.enableVertexAttribArray(aRGB);
			gl.drawArrays(gl.LINE_LOOP, 0, 360 + 2 * n);
		}
	</script>	
</head>

<body onload="start()">
	<h2>Космата окръжност</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>