Summary Files Commits Branches @commit @diff @stats
path: root / Year 2 / Computer Graphics with WebGL / 02-Practice-17.10.2022 / Problem 0203.html
blob: 827b463a85013bf6a38d6d932b646b25900fd4e0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Цветни точки</title>

	<script src="webgl-fmi.js"></script>	
	
	<script id="vshader" type="x-shader/x-vertex">
		attribute vec2 aXY;
		attribute float aGreen;
		varying float vGreen;
		void main ()
		{
			gl_Position = vec4(aXY,0,1);
			vGreen = aGreen;
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		precision lowp float;
		varying float vGreen;
		void main( )
		{
			gl_FragColor = vec4(1,vGreen,0,1);
		}
	</script>

	<script>
		function start( )
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");

			aXY = gl.getAttribLocation(glprog,"aXY");
			aGreen = gl.getAttribLocation(glprog,"aGreen");
			
			gl.clearColor(1,1,1,1);
			gl.clear(gl.COLOR_BUFFER_BIT);

			var n = 100000;
			
			var points = [];
			for (var i = 0; i < n; i++)
				points.push(random(-1, 1), random(-1, 1), random(0, 1));

			var buf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(points), gl.STATIC_DRAW);
			gl.vertexAttribPointer(aXY, 2, gl.FLOAT, false, 3*FLOATS, 0*FLOATS);
			gl.vertexAttribPointer(aGreen, 1, gl.FLOAT, false, 3*FLOATS, 2*FLOATS);
			gl.enableVertexAttribArray(aXY);
			gl.enableVertexAttribArray(aGreen);
			gl.drawArrays(gl.POINTS, 0, n);
		}
	</script>	
</head>

<body onload="start()">
	<h2>Цветни точки</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>