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<!DOCTYPE html>

<head>
	<meta charset="utf-8"/>
	<title>Мрежа</title>

	<script src="webgl-fmi.js"></script>	
	
	<script id="vshader" type="x-shader/x-vertex">
		attribute vec2 aXY;
		void main ()
		{
			gl_Position = vec4(aXY,0,1);
			gl_PointSize = 10.0;
		}
	</script>
	
	<script id="fshader" type="x-shader/x-fragment">
		void main( )
		{
			gl_FragColor = vec4(0,0,0,1);
		}
	</script>

	<script>
		function start( )
		{
			gl = getContext("picasso");
			glprog = getProgram("vshader","fshader");

			aXY = gl.getAttribLocation(glprog,"aXY");
			
			gl.clearColor(1,1,1,1);
			gl.clear(gl.COLOR_BUFFER_BIT);

			var n = 18;
			var m = 15;

			const vSpacing = 2 / m;
			const hSpacing = 2 / n;
			
			var points = [];
			for (var row = 1; row <= m; row++) {
				var evenRowOffset = (row % 2 == 0) ? -hSpacing / 2 : 0;
				for (var col = 1 + (1 - row % 2); col <= n; col++)
					points.push(col * hSpacing - 1 - hSpacing / 2 + evenRowOffset, row * vSpacing - 1 - vSpacing / 2);
			}

			var vertexBuf = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuf);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(points), gl.STATIC_DRAW);
			gl.vertexAttribPointer(aXY, 2, gl.FLOAT, false, 0, 0);
			gl.enableVertexAttribArray(aXY);
			gl.drawArrays(gl.POINTS, 0, n * m - Math.floor(m / 2));
		}
	</script>	
</head>

<body onload="start()">
	<h2>Мрежа</h2>

	<noscript>
		Искаме JavaScript, но няма!
	</noscript>
	
	<canvas id="picasso" width="600" height="400" style="border: solid;">
		Искаме canvas, но няма!
	</canvas>
</body>